Search found 8 matches
- Mon Mar 07, 2011 11:36 pm
- Forum: Libraries and Tools
- Topic: Dove: A Love2D fork.
- Replies: 11
- Views: 6449
Re: Dove: A Love2D fork.
There has been some talk about this in the issue tracker: Issue 98 . The consesus seems to be that this is too low level. Yes, I know that having something too low-level is feared. I think that more control over alpha blending is a good thing, I'm going change it up quite a bit What's wrong with se...
- Mon Mar 07, 2011 2:09 am
- Forum: Libraries and Tools
- Topic: Dove: A Love2D fork.
- Replies: 11
- Views: 6449
Re: Dove: A Love2D fork.
The frame buffer demo shows the use of explicitly clearing, I'll probably change that and move it into the frame buffer object. The mouse focus example shows the mousefocus event. These little improvements are nothing, I've got some ideas for bigger feature set.
- Mon Mar 07, 2011 12:41 am
- Forum: Libraries and Tools
- Topic: Dove: A Love2D fork.
- Replies: 11
- Views: 6449
Re: Dove: A Love2D fork.
I guess.
- Mon Mar 07, 2011 12:29 am
- Forum: Libraries and Tools
- Topic: Dove: A Love2D fork.
- Replies: 11
- Views: 6449
Re: Dove: A Love2D fork.
I've uploaded a demo, you can get it in the original post.
- Mon Mar 07, 2011 12:02 am
- Forum: Libraries and Tools
- Topic: Dove: A Love2D fork.
- Replies: 11
- Views: 6449
Re: Dove: A Love2D fork.
I can compile you one for windows; unfortunately I don't have a quick access to a Linux distro.
- Sun Mar 06, 2011 11:43 pm
- Forum: Libraries and Tools
- Topic: Dove: A Love2D fork.
- Replies: 11
- Views: 6449
Dove: A Love2D fork.
Dove is my Love2D fork, it's aim is to enlarge the love feature set and fix issues. I'm thinking about adding support for shaders. Here is Dove's repository (it's Git btw). I would love suggestions on things that I should add, remove or change. What I've done so far: * Added more control over alpha ...
- Sun Mar 06, 2011 6:05 pm
- Forum: General
- Topic: Alpha Blending?
- Replies: 2
- Views: 1875
Re: Alpha Blending?
Thanks, Taehl. I'm afraid that I didn't make myself clear. I will probably extend love when I need to implement lighting. I'm thinking that I'll implement it like: Lua love.graphics.setBlendState('func', 'always') love.graphics.setBlendState('src', 'zero') love.graphics.setBlendState('dst', 'srcAlph...
- Sun Mar 06, 2011 1:42 am
- Forum: General
- Topic: Alpha Blending?
- Replies: 2
- Views: 1875
Alpha Blending?
I'm new to Love2D; but not to programming. I want to know if I can have more control over alpha blending. It doesn't matter to much to me because I can probably produce the effect I am looking for without full control. All I found was BlendMode.