I would suggest making simple GUI objects, then (if you get some experience) refactor this to a unified set of libraries with a common API. You seem to be mixing lower-level (SDL, OpenGL) with higher-level (wxWindows) API, so you really need to get some experience here. For SDL (and love), you need...
Don't think that is simpler. A terminal text input has much more features than a simple text input. You need to worry about scrolling text etc. hahaha, hell yeah... i dont even know how to put blinked text cursor on it. :cry: this is like draw a terminal text from graphical mode display ( not from ...
i have GUI widget code library in glbasic ( BASIC language for game programming ). glbasic based from opengl and SDL, the code similiar like LOVE. maybe i can convert it to lua/LOVE code. this code library has: input ( inputbox ) text << for example i will show for this code below (this code for dis...
No. A regular text input would be much, much easier. You'd only have to draw the input, see whether or not it's active, detect key strokes and add chars to a string, and then print that text on top of the input. Easy as math.pi. do you mean like activeX visual component ( GUI ) in visualbasic? easi...
I don't even know what that means. Do you mean a text input widget or something like a terminal? both of them, but the last one is simpler ( better than nothing ^^ ) I could, but I have a feeling you'd learn a lot more by doing it yourself. yes, sure... i will try i just curious if somebody has bet...
Löve does not include any kind of gui toolkit. There are a few floating around, such as goo. But nothing I can really wholeheartedly recommend (because I haven't tried them). If you're just going to have a single text input, you might as well just make a custom one. i see.. hmm, how about simple te...
there is any idea for make simple text input in LOVE?
similar to inputbox.. but more simpler , and maybe without API call.
any help would be appreciated