Search found 2 matches
- Sun Oct 16, 2022 10:43 am
- Forum: Support and Development
- Topic: Physics broken before the first world:update
- Replies: 7
- Views: 2563
Re: Physics broken before the first world:update
Thanks for answering everyone! You better not rely on the physics stuff being predictable. What do you mean? If I'm applying certain velocities to game objects, I'd expect them to be deterministic, how else would I make the game feel/play a certain way? You best bet is calling world:update(0) after ...
- Thu Oct 13, 2022 9:33 pm
- Forum: Support and Development
- Topic: Physics broken before the first world:update
- Replies: 7
- Views: 2563
Physics broken before the first world:update
Hello, I'm learning love2d and I've been tinkering with some things. There is one thing that confuses me, namely, it seems like physics properties like velocity (but also forces and impulses) have different effects when applied to entities before after the first `world:update`. Is there a reason for...