Search found 12 matches
- Tue Oct 03, 2023 11:32 am
- Forum: Support and Development
- Topic: ENet / How important is IPv6 support?
- Replies: 2
- Views: 6261
Re: ENet / How important is IPv6 support?
Hey, thanks for your reply and clearing up my doubts about what it actually meant! I really wasn't quite sure. Although IPv6 isn't that big right now, I have read that US governmental institutions are supposed to run their services IPv6-only by the end of 2025. Questionable availability of major ser...
- Thu Sep 28, 2023 11:26 pm
- Forum: Support and Development
- Topic: ENet / How important is IPv6 support?
- Replies: 2
- Views: 6261
ENet / How important is IPv6 support?
I already asked earlier today about this on the discord but didn't get a reply so I'm going to try here again. I'm no expert on network protocols and would like to cash in on the advantages of UDP in regards to recovery from packet loss without jumping into the networking rabbithole myself. Our mult...
- Wed Sep 27, 2023 1:27 pm
- Forum: Games and Creations
- Topic: Panel Attack
- Replies: 5
- Views: 13972
Re: Panel Attack
I see, I suggest then to automatically bind the gamepad if detected and set default inputs, I already did that on several games and makes everything easier in my opinion, another thing I notice is that you can't have keyboard and gamepad working at the same time so I would add support by default fo...
- Wed Sep 27, 2023 12:31 pm
- Forum: Games and Creations
- Topic: Panel Attack
- Replies: 5
- Views: 13972
Re: Panel Attack
I love it, are you considering adding gamepad support? this kind of game would benefit a lot from it I think I didn't really consider mentioning it here because as love users you are naturally aware of the way love supports devices but yes, there is gamepad support, you just need to manually bind c...
- Tue Sep 26, 2023 10:17 pm
- Forum: Games and Creations
- Topic: Panel Attack
- Replies: 5
- Views: 13972
Panel Attack
Technically this is a duplicate thread but the original thread has been orphaned, the original developer long gone and a lot has changed since then so I've been feeling a bit unhappy with how the game presents itself here in the forum for a while now. That's why I'm reposting something I can edit an...
- Tue Sep 26, 2023 3:26 pm
- Forum: Support and Development
- Topic: Linking Entities
- Replies: 11
- Views: 12787
Re: Linking Entities
It might have been better to provide this picture from the start. From your description it was not possible for me to glean that you're trying to create a graphical level editor. On your button, you could add a field for the ID of the target entity and a field for the function name. When the button ...
- Mon Sep 25, 2023 11:13 pm
- Forum: Support and Development
- Topic: Linking Entities
- Replies: 11
- Views: 12787
Re: Linking Entities
Currently the way it works is that it iterates through the (poorly named) drawTable to update and draw the entities. Part of the problem is that the drawTable constantly changes order since the items get sorted to be in the correct order (I know I know this is probably bad form, maybe working on th...
- Mon Sep 25, 2023 4:50 pm
- Forum: Support and Development
- Topic: Linking Entities
- Replies: 11
- Views: 12787
Re: Linking Entities
There's probably a dozen ways to implement that and what works best depends on how you designed the rest of your game. My instinct would be to simply give the button an onActivation field that is called as a function when the button is pressed. And then assign the opening function for the specific d...
- Sun Sep 24, 2023 1:31 pm
- Forum: Support and Development
- Topic: Having trouble with Metatables
- Replies: 1
- Views: 2537
Re: Having trouble with Metatables
The way I see it you have no issue with metatables. When Coin.updateAll(dt) is called from love.update, lua correctly navigates into the metatable when it can't find an index "update" on the instance of the coin and finds the update method there to call spin:update which is where your actu...
- Fri Oct 21, 2022 7:29 am
- Forum: Support and Development
- Topic: Prevent window rotation on Android
- Replies: 6
- Views: 5794
Re: Prevent window rotation on Android
The conclusion: I obviously can't do it in love.conf due to love.system not being loaded at that point in time. The reason why the previous solution didn't work for the users was due to the auto updater apparently doing weird stuff and overriding the present version with the one on the server which ...