Search found 157 matches

by RPG
Fri Apr 20, 2012 7:49 pm
Forum: Libraries and Tools
Topic: lQuery
Replies: 64
Views: 38438

Re: lQuery

lQuery doesn't works with love 0.8... So sad. I even does not know why.
by RPG
Fri Apr 20, 2012 7:46 pm
Forum: General
Topic: LÖVE 0.8.0 Released
Replies: 85
Views: 164768

Re: LÖVE 0.8.0 Released

Compilation bugs:
/usr/bin/ld: cannot find -lmng
/usr/bin/ld: cannot find -lXpm
/usr/bin/ld: cannot find -lXxf86vm

configure doesn't check this.

Also I think you need to add 0.72-compatibility mode. All games does not work with new love:(
by RPG
Tue Apr 17, 2012 6:42 pm
Forum: Support and Development
Topic: Share a Shader!
Replies: 328
Views: 619447

Re: Share a Shader!

All 3D demos: Apple, 704, etc...
by RPG
Sun Apr 15, 2012 1:37 pm
Forum: Support and Development
Topic: Share a Shader!
Replies: 328
Views: 619447

Re: Share a Shader!

Raycast is too slow. Look at shader toy demos, they are fast and pretty.
by RPG
Sat Nov 26, 2011 10:30 pm
Forum: Support and Development
Topic: Share a Shader!
Replies: 328
Views: 619447

Re: Share a Shader!

For example, lighting. You use in game bumpmapping, parallax and so on. Some vector computation may be done in vertex shader: light and mouse coordinates, normals.
by RPG
Sat Nov 26, 2011 9:56 pm
Forum: Support and Development
Topic: Share a Shader!
Replies: 328
Views: 619447

Re: Share a Shader!

Information for consideration. You do not allow the programmer to modify the vertex shader, but the video card uses vertex and pixel processors separately (for video cards without unified shader processors). That means you can do some calculations on the vertex processor instead pixel processor to m...
by RPG
Sat Nov 19, 2011 12:00 am
Forum: Support and Development
Topic: Share a Shader!
Replies: 328
Views: 619447

Re: Share a Shader!

The thing I don't quite understand is how one conceives the formula of the distance field: number h(vec3 q) { number f = distance(q, vec3(cos(time)+sin(time*.2), .3, 2.+cos(time*.5)*.5) ); f *= distance( q, vec3(-cos(time*.7), .3,2. + sin(time*.5)) ); f *= distance( q, vec3(-sin(time*.2) * .5, sin(...
by RPG
Fri Nov 18, 2011 6:29 pm
Forum: Support and Development
Topic: Share a Shader!
Replies: 328
Views: 619447

Re: Share a Shader!

So there is this gallery of webgl shader experiments , including simple games , and some pretty amazing ray casting thingies. As it turns out, those demos are pretty easy to port to PixelEffects, so I ported a more simple looking (code wise) demo. I annotated some of the code to make it more unders...
by RPG
Fri Nov 11, 2011 6:57 pm
Forum: General
Topic: Fonts
Replies: 5
Views: 4152

Re: Fonts

To display ttf fonts.
by RPG
Thu Nov 10, 2011 6:59 pm
Forum: General
Topic: Fonts
Replies: 5
Views: 4152

Fonts

http://oglft.sourceforge.net/
Possible, best solution? I'd like to include this into my engine.