Search found 48 matches
- Sun Nov 28, 2010 3:20 pm
- Forum: Games and Creations
- Topic: Flying Revenge: Kill the Humans
- Replies: 14
- Views: 9639
Re: Flying Revenge: Kill the Humans
Am I missing something? I only see a screen that says "you suck by pressing space..." then it quits. (windows 7 x64)
- Sat Apr 10, 2010 2:33 pm
- Forum: General
- Topic: suggest a good IDE for Lua and LOVE!
- Replies: 15
- Views: 11216
Re: suggest a good IDE for Lua and LOVE!
Notepad++ with the Function List plugin!
- Wed Jul 22, 2009 3:31 am
- Forum: Games and Creations
- Topic: Jump 'n Run Test
- Replies: 7
- Views: 8497
Re: Jump 'n Run Test
A great start! The falling at a constant speed is probably due to a limitation of the physics engine driving the love2d physics module: all objects have a maximum velocity of about 200 units per second. In order to work around this, you'll need to store separate world and screen coordinates for your...
- Mon Jul 20, 2009 1:46 am
- Forum: Libraries and Tools
- Topic: Windy Morning
- Replies: 9
- Views: 10736
- Sun Jul 05, 2009 6:22 pm
- Forum: Support and Development
- Topic: Contact filtering
- Replies: 3
- Views: 3828
Re: Contact filtering
Aha! I figured it would be under Body, or maybe World. Good to know.
- Sun Jul 05, 2009 6:15 pm
- Forum: Support and Development
- Topic: Contact filtering
- Replies: 3
- Views: 3828
Contact filtering
Hello,
I was hoping to use the box2d's contact filtering to determine whether or not certain objects should be able to collide with each other. For example, I want a player to pass right through his own bullets. I can't find it in the LÖVE physics documentation. Is it not yet implemented?
Thanks!
I was hoping to use the box2d's contact filtering to determine whether or not certain objects should be able to collide with each other. For example, I want a player to pass right through his own bullets. I can't find it in the LÖVE physics documentation. Is it not yet implemented?
Thanks!
- Mon Mar 16, 2009 3:38 pm
- Forum: Games and Creations
- Topic: Militia Defense (2009-07-17)
- Replies: 58
- Views: 44119
Re: Militia Defense (2009-03-12)
It froze
- Fri Feb 27, 2009 9:08 pm
- Forum: Games and Creations
- Topic: Tank an ode to Combat *UPDATE release 58*
- Replies: 10
- Views: 14920
Re: Tank an ode to Combat *UPDATE release 58*
LOL the tanks sound like Recognizers from the old Tron movie
Somehow the bullet's path curves when the tank rotates while firing. Very strange.
edit: what are the conditions for winning the game? sometimes it stops at 8 point lead, sometimes at 10, sometimes at 26 points...
Somehow the bullet's path curves when the tank rotates while firing. Very strange.
edit: what are the conditions for winning the game? sometimes it stops at 8 point lead, sometimes at 10, sometimes at 26 points...
- Thu Feb 26, 2009 12:21 am
- Forum: Support and Development
- Topic: swig
- Replies: 2
- Views: 3153
Re: swig
Hey thanks, that worked.
Somehow I never got that PM
Somehow I never got that PM
- Wed Feb 25, 2009 6:43 pm
- Forum: Support and Development
- Topic: swig
- Replies: 2
- Views: 3153
swig
I've modified mod_opengl. The .h and .cpp files compiled just fine, and I'm trying to re-create the lua wrapper for it. I used the following command: swig -lua -c++ mod_opengl.i ... but then I get errors when I try to compile the output. I've never used swig before so I'm assuming I've done somethin...