Search found 48 matches

by zapwow
Sun Nov 28, 2010 3:20 pm
Forum: Games and Creations
Topic: Flying Revenge: Kill the Humans
Replies: 14
Views: 9639

Re: Flying Revenge: Kill the Humans

Am I missing something? I only see a screen that says "you suck by pressing space..." then it quits. (windows 7 x64)
by zapwow
Sat Apr 10, 2010 2:33 pm
Forum: General
Topic: suggest a good IDE for Lua and LOVE!
Replies: 15
Views: 11216

Re: suggest a good IDE for Lua and LOVE!

Notepad++ with the Function List plugin!
by zapwow
Wed Jul 22, 2009 3:31 am
Forum: Games and Creations
Topic: Jump 'n Run Test
Replies: 7
Views: 8497

Re: Jump 'n Run Test

A great start! The falling at a constant speed is probably due to a limitation of the physics engine driving the love2d physics module: all objects have a maximum velocity of about 200 units per second. In order to work around this, you'll need to store separate world and screen coordinates for your...
by zapwow
Mon Jul 20, 2009 1:46 am
Forum: Libraries and Tools
Topic: Windy Morning
Replies: 9
Views: 10736

Windy Morning

An environmental experiment. Arrow keys to move the scene.
windyMorning.love (2,481 kb)
ss1.png
ss1.png (146.75 KiB) Viewed 10983 times
by zapwow
Sun Jul 05, 2009 6:22 pm
Forum: Support and Development
Topic: Contact filtering
Replies: 3
Views: 3828

Re: Contact filtering

Aha! I figured it would be under Body, or maybe World. Good to know.
by zapwow
Sun Jul 05, 2009 6:15 pm
Forum: Support and Development
Topic: Contact filtering
Replies: 3
Views: 3828

Contact filtering

Hello,
I was hoping to use the box2d's contact filtering to determine whether or not certain objects should be able to collide with each other. For example, I want a player to pass right through his own bullets. I can't find it in the LÖVE physics documentation. Is it not yet implemented?
Thanks!
by zapwow
Mon Mar 16, 2009 3:38 pm
Forum: Games and Creations
Topic: Militia Defense (2009-07-17)
Replies: 58
Views: 44119

Re: Militia Defense (2009-03-12)

It froze :(
crashed.JPG
crashed.JPG (174.2 KiB) Viewed 7923 times
by zapwow
Fri Feb 27, 2009 9:08 pm
Forum: Games and Creations
Topic: Tank an ode to Combat *UPDATE release 58*
Replies: 10
Views: 14920

Re: Tank an ode to Combat *UPDATE release 58*

LOL the tanks sound like Recognizers from the old Tron movie :ultrahappy:
Somehow the bullet's path curves when the tank rotates while firing. Very strange.
edit: what are the conditions for winning the game? sometimes it stops at 8 point lead, sometimes at 10, sometimes at 26 points...
by zapwow
Thu Feb 26, 2009 12:21 am
Forum: Support and Development
Topic: swig
Replies: 2
Views: 3153

Re: swig

Hey thanks, that worked.
Somehow I never got that PM :shock:
by zapwow
Wed Feb 25, 2009 6:43 pm
Forum: Support and Development
Topic: swig
Replies: 2
Views: 3153

swig

I've modified mod_opengl. The .h and .cpp files compiled just fine, and I'm trying to re-create the lua wrapper for it. I used the following command: swig -lua -c++ mod_opengl.i ... but then I get errors when I try to compile the output. I've never used swig before so I'm assuming I've done somethin...