Thanks everyone for replying!
Yeah, I am using GMA950.
The problem is I cannot break up the image of a spritebatch or there will be issues with drawing sequence ...
I guess I will have to give up!
Wonder how other software handle this issue ...
Search found 7 matches
- Thu Apr 19, 2012 12:39 am
- Forum: Support and Development
- Topic: Any hardcoded limit on image size?
- Replies: 7
- Views: 3087
- Wed Apr 18, 2012 2:30 pm
- Forum: Support and Development
- Topic: Any hardcoded limit on image size?
- Replies: 7
- Views: 3087
Re: Any hardcoded limit on image size?
Thanks! I am not quite sure, but it does not look like a memory limit, however. Here is a short code to demonstrate the problem: local j,k={},{} function love.load() table.insert(j,love.image.newImageData(2,1024)) table.insert(j,love.image.newImageData(2,1025)) table.insert(j,love.image.newImageData...
- Wed Apr 18, 2012 11:42 am
- Forum: Support and Development
- Topic: Any hardcoded limit on image size?
- Replies: 7
- Views: 3087
Any hardcoded limit on image size?
It seems to me that an image with 513x768 or 1024x768 draws fine but not 1025x768.
Tried love.graphics.newImage with ImageData as well as reading from a file.
I use v0.8.0 so should not be power of 2 syndrome. Is it just me having this problem?
Tried love.graphics.newImage with ImageData as well as reading from a file.
I use v0.8.0 so should not be power of 2 syndrome. Is it just me having this problem?
- Fri Jan 06, 2012 2:15 am
- Forum: Support and Development
- Topic: Need advice regarding fonts
- Replies: 11
- Views: 3824
Re: Need advice regarding fonts
Some fonts can be a large as 10MB, distributing is not always an option ...
- Wed Jan 04, 2012 8:00 am
- Forum: General
- Topic: Google NaCL - food for thought
- Replies: 16
- Views: 9715
Re: Google NaCL - food for thought
Vanilla LÖVE: need to install for every game
Browser Plugin: need to install for first game
NaCl: need to enable NaCl (currently disabled by default) and runs on Chrome only
Javascript: need to enable javascript (if you disabled it)
Browser Plugin: need to install for first game
NaCl: need to enable NaCl (currently disabled by default) and runs on Chrome only
Javascript: need to enable javascript (if you disabled it)
- Tue Jan 03, 2012 1:45 am
- Forum: General
- Topic: Google NaCL - food for thought
- Replies: 16
- Views: 9715
Re: Google NaCL - food for thought
I mean porting LÖVE engine to run on a browser. Games remain written in Lua.
- Mon Jan 02, 2012 3:10 am
- Forum: General
- Topic: Google NaCL - food for thought
- Replies: 16
- Views: 9715
Re: Google NaCL - food for thought
How about porting to javascript with emscripten?