Search found 3 matches
- Sat Aug 13, 2022 8:36 pm
- Forum: Support and Development
- Topic: Problem when a table collides with a table
- Replies: 2
- Views: 1069
Problem when a table collides with a table
When checking collisions between two tables, and then removing the objects that collided from their corresponding table, the next one in that table moves it's y position by - something ; also I'm using the classic library for classes I check collisions by putting this in love.update() for i,v in pai...
- Fri Aug 12, 2022 11:35 pm
- Forum: General
- Topic: About the love.load function
- Replies: 6
- Views: 2973
About the love.load function
So my question is, how is it used? Of course, I know that it only happens once, loads stuff and all that, but wouldn't it be the same if you put the stuff that needs to load at the start of the code? Also, if you want to use local , then if you use it in love.load , you can use it only there, which ...
- Sun Aug 07, 2022 10:58 pm
- Forum: Support and Development
- Topic: Making different screens
- Replies: 3
- Views: 2157
Making different screens
How do I make different screens? Like a title screen, play screen, settings screen, etc. Since it doesn't all go in main.lua , right? I'm not sure if this is the most efficient way, but my idea was to make a different .lua file for each screen, but I'm not sure where to go from there. The screen hap...