Search found 9 matches
- Wed Jul 27, 2022 1:02 pm
- Forum: Support and Development
- Topic: Pixel art smooth scrolling how?
- Replies: 12
- Views: 5521
Re: Pixel art smooth scrolling how?
I'm curious what exactly you mean by jitter. Is it caused by slow movement (where the camera or object moves one "big" pixel at a time every few frames), or is the jitter between objects close to each other moving at slightly different speeds or where one has a subpixel offset position re...
- Wed Jul 27, 2022 2:26 am
- Forum: Support and Development
- Topic: Pixel art smooth scrolling how?
- Replies: 12
- Views: 5521
Re: Pixel art smooth scrolling how?
What an adventure. So after sacrificing the push library and giving the other ideas a try, the jitter has been significantly reduced. If you are reading this and you are having trouble with tilemap rendering and graphical artifacts at tile edges, make sure to render your sprite batch to canvas befor...
- Mon Jul 25, 2022 8:49 pm
- Forum: Support and Development
- Topic: Pixel art smooth scrolling how?
- Replies: 12
- Views: 5521
Re: Pixel art smooth scrolling how?
I don't use a tilemap for my pixel art engine but maybe this can help you. https://love2d.org/forums/viewtopic.php?f=3&t=92669 I appreciate the help. I intend to use tilemaps only for rapid creation of level collision layouts, but the jittering is an issue I'd like to be able to solve early on....
- Mon Jul 25, 2022 2:13 pm
- Forum: Support and Development
- Topic: Pixel art smooth scrolling how?
- Replies: 12
- Views: 5521
Pixel art smooth scrolling how?
I'm working on a pixel art low resolution game engine. I can't really figure this one out... So when it came time to implement camera scrolling, I got graphical artifacts in my tilemap. This was fixed by rounding the X and Y of the camera position. Adding a physics body and sprite to the mix is wher...
- Sat Jul 23, 2022 1:36 am
- Forum: Support and Development
- Topic: Tilemap in Mobile
- Replies: 2
- Views: 2155
Re: Tilemap in Mobile
is there any app/site/library or any other way to make a tilemap in a simpler way on mobile? Or a way to make maps made in NotTiled work? NotTiled is the simplest way that I know of. A bit more complex is running Linux on Android and either getting Tiled from a repo or building it. Of course, nothi...
- Fri Jul 22, 2022 10:47 pm
- Forum: Support and Development
- Topic: Android: Push + lovepad overlay woes
- Replies: 3
- Views: 2169
Re: Android: Push + lovepad overlay woes
Thank you GVovkiv for sharing! You were right, push does have toGame(x, y) The problem is, push documentation states that the function returns nil if coords from outside of the push display are given to it. This is not true, it returns false. Anyways with that function and some extra code, the lovep...
- Fri Jul 22, 2022 7:54 pm
- Forum: Support and Development
- Topic: Android: Push + lovepad overlay woes
- Replies: 3
- Views: 2169
Android: Push + lovepad overlay woes
I'm having a great deal of trouble getting these two libraries to play nice together. Essentially, since I'm using push to get pixelart friendly resolutions on a really high screen resolution and super wide aspect ratio device (Note 20 Ultra) I have issues getting lovepad (a library that implements ...
- Sun Jul 17, 2022 3:39 am
- Forum: Support and Development
- Topic: Android - Low resolution pixel perfect rendering?
- Replies: 4
- Views: 2890
- Sun Jul 17, 2022 1:00 am
- Forum: Support and Development
- Topic: Android - Low resolution pixel perfect rendering?
- Replies: 4
- Views: 2890
Android - Low resolution pixel perfect rendering?
So I'm having a very difficult time figuring this one out. My guess is the problem has something to do with DPI. Anyways, I'd like to create a pixel art game with a resolution of 400 x 240. I'm trying to use the push library to deal with this and although the library appears to function, it seems un...