It did crash when starting a level, I didn't investigate it yet.
But this is BnB running on Haiku as a quick and dirty port, not sure if you want to provide support for that yet ;)
Search found 10 matches
- Sat Jul 09, 2022 11:41 am
- Forum: Games and Creations
- Topic: Bombs and Bullets - a 2D RTS inspired by Command and Conquer
- Replies: 110
- Views: 142979
- Wed Jul 06, 2022 12:47 pm
- Forum: Games and Creations
- Topic: Bombs and Bullets - a 2D RTS inspired by Command and Conquer
- Replies: 110
- Views: 142979
Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer
Heh, almost got it to run :3
- Wed Jun 29, 2022 6:07 pm
- Forum: Support and Development
- Topic: use system fonts
- Replies: 11
- Views: 4626
Re: use system fonts
Yeah, I ment that love2d should expose the system RO dirs at least, most stuff there is for applications to use :)
I don't have much opinion on userdata folders, it seems to me that exposing these is not needed, the save directory is enough.
I don't have much opinion on userdata folders, it seems to me that exposing these is not needed, the save directory is enough.
- Wed Jun 29, 2022 10:17 am
- Forum: Support and Development
- Topic: use system fonts
- Replies: 11
- Views: 4626
Re: use system fonts
Derail: This limitations where odd to begin with. While i do totally agree that by default the engine should limit possible damage it can deal by preventing messing with the entire filesystem this is undermined by the presence of luas own IO lib. Probably we need some kind of explicit failsafe here...
- Sat Jun 25, 2022 8:10 pm
- Forum: Support and Development
- Topic: use system fonts
- Replies: 11
- Views: 4626
Re: use system fonts
Ah, you are correct. My usage is wrong, fixed it, thanks!
- Sat Jun 25, 2022 5:20 pm
- Forum: Games and Creations
- Topic: Poppy
- Replies: 3
- Views: 2165
Re: Poppy
Ouch. good catch with the tags, that's what I get for trusting a webinterface... (Which, funnily enough, also has no way to delete the tags itself :D)
Here is a screenshot, as requested!
Here is a screenshot, as requested!
- Sat Jun 25, 2022 1:35 pm
- Forum: Support and Development
- Topic: use system fonts
- Replies: 11
- Views: 4626
Re: use system fonts
I am already doing this, but essentially it is a bad solution, most players will get the default font that isn't that usefull. I don't mind much about different paths, on Haiku the path is quite easy to figure out with find_paths anyhow. I suppose the only real solution is to add a c interface to ge...
- Sat Jun 25, 2022 10:05 am
- Forum: Support and Development
- Topic: use system fonts
- Replies: 11
- Views: 4626
use system fonts
Hey there, For Poppy I would like to use fonts installed in the system, this would remove the need to bundle a font with good unicode coverage. This is especially important because the game has a chat system. (And I don't like the default love2d font, it seems to not scale up properly?) My current s...
- Sat Jun 25, 2022 9:59 am
- Forum: Games and Creations
- Topic: Poppy
- Replies: 3
- Views: 2165
Poppy
Hey, I have a playable snapshot to present of Poppy, a 2d game in which you can draw your world as you run around in it. In the future this will include a "programming" layer, which will teach about asynchornous programming. (You can read a bit morer about this idea on the git repo) The ga...
- Mon Jun 20, 2022 6:53 am
- Forum: Support and Development
- Topic: Toggling Fullscreen with Escape
- Replies: 9
- Views: 5134
Re: Toggling Fullscreen with Escape
In general you should only use keydown in love.update for things that should happen continuosly. For one off things (as in you press and release the key for the action) love.keypressed or love.keyreleased is the right tool :) This is how I would solve this problem: local fullscreen = love.window.get...