Search found 19 matches
- Wed Oct 12, 2022 8:10 pm
- Forum: Support and Development
- Topic: macOS fixes suggested for Love Framework Property Lists
- Replies: 0
- Views: 8537
macOS fixes suggested for Love Framework Property Lists
I filed a bug report with Apple about my Love app. It kept failing to upload from Xcode to App Store Connect. The reply from Apple said that the love macOS dependencies needed a few fixes. It pointed to six places in the framework property lists where a property was either missing or filled with an ...
- Fri Sep 09, 2022 1:25 am
- Forum: Games and Creations
- Topic: NotQuiteTher
- Replies: 2
- Views: 2972
Re: NotQuiteTher
It's good to know that it worked alright. I only tested it on my machine. I didn't know what to expect with performance. That snag at the start was the best I could do. Or at least the better of two not-great options. It's a 7-second title sequence that's getting jammed, at least visually, as the as...
- Tue Sep 06, 2022 4:55 pm
- Forum: Games and Creations
- Topic: NotQuiteTher
- Replies: 2
- Views: 2972
NotQuiteTher
I'm finally ther! NQT is an e-reader/first-person writer. The interface is a virtual typewriter. The books come from Project Gutenberg. I am open to feedback. Thank you very much for taking a look. Website with video and mac/windows downloads: https://meteopath.github.io/notquitether/ ReadMe: https:...
- Sun Aug 14, 2022 1:33 am
- Forum: Support and Development
- Topic: Error Analyzing App Version -- Xcode upload fails
- Replies: 1
- Views: 2378
Re: Error Analyzing App Version -- Xcode upload fails
Hi, updating my own post. A week later, I'm still stuck. I'm trying with Apple Support, but I don't feel great about my chances. Thought I'd check back here again and include some screen shots this time. All of my attempts still fail during upload with the Error Analyzing App Version message (My bui...
- Fri Aug 05, 2022 8:43 pm
- Forum: Support and Development
- Topic: Error Analyzing App Version -- Xcode upload fails
- Replies: 1
- Views: 2378
Error Analyzing App Version -- Xcode upload fails
My project builds and archives successfully in Xcode. The app outputted by Xcode works on my computer. But every attempt to upload it to my account in App Store Connect fails with the error message: Error Analyzing App Version. I have made a few dozen unsuccessful attempts in the last week. Of those...
- Thu Jul 21, 2022 5:46 am
- Forum: Support and Development
- Topic: Running Python helper scripts in bundled game
- Replies: 15
- Views: 5997
Re: Running Python helper scripts in bundled game
No, not rude at all. I'm grateful for the help and the attention. I know the point is to give outside perspective and get me to think, and it has. I hope I don't sound defensive. I probably will because I am attached to it now that I've done the layout and navigation and seen it work on my machine. ...
- Tue Jul 19, 2022 12:50 am
- Forum: Support and Development
- Topic: Running Python helper scripts in bundled game
- Replies: 15
- Views: 5997
Re: Running Python helper scripts in bundled game
The gifs are something I could do without. They have become important to me because I like them and spent time on them. But the priority is without question making the game as widely available as possible. I definitely do not want to limit it to users with Python and/or Love. Just to note, though, t...
- Mon Jul 18, 2022 4:01 pm
- Forum: Support and Development
- Topic: Running Python helper scripts in bundled game
- Replies: 15
- Views: 5997
Re: Running Python helper scripts in bundled game
Thank you very much for the socket code. It's awesome. It works for me in a test run. I'll have to rewrite the python regex and make data-flow adjustments before I can integrate it into my game. But it's huge. Means I've got all the core-game things in lua now. Also, I guess it will be a big perform...
- Mon Jul 18, 2022 7:07 am
- Forum: Support and Development
- Topic: Running Python helper scripts in bundled game
- Replies: 15
- Views: 5997
Re: Running Python helper scripts in bundled game
I think an unoptimized GIF encoder would work for me here because the optimizer I was using (gifsicle) never took more than 10 percent off the user-generated GIFs made by gifMaker.py. This is a screen shot my game at the point where the user chooses to make a gif and selects the text to go into the ...
- Sun Jul 17, 2022 4:30 pm
- Forum: Support and Development
- Topic: Running Python helper scripts in bundled game
- Replies: 15
- Views: 5997
Re: Running Python helper scripts in bundled game
It's me being uncomfortable with Xcode and wanting to simplifying things as much as possible before moving my code into Xcode. I've messed around with Xcode a couple of times in the last few weeks and been pretty overwhelmed by all the terms and settings. I have tried the file structure you suggest,...