Search found 164 matches
- Fri Mar 28, 2025 7:26 pm
- Forum: Support and Development
- Topic: Multiple audio.newSource of same fileI
- Replies: 4
- Views: 529
Re: Multiple audio.newSource of same fileI
I've also used the clone method in the past. The clones will get garbage collected as long as there are no long lived references to them and they reference the data in the original source so data duplication is fairly low. You can also release the clones manually but to be fair I think this isn't th...
- Sun Mar 23, 2025 8:29 pm
- Forum: General
- Topic: ECS -- is it ok to have a method/function as a component ?
- Replies: 11
- Views: 1893
Re: ECS -- is it ok to have a method/function as a component ?
I had a go at making a platformer using an ECS a few years ago. I found there to be very few non-trivial ECS examples at the time so I was mostly making it up as I went, but I it was very fiddly to make a platform game this way for me. I think in the end I had a "script" component that was...
- Sun Mar 16, 2025 1:41 pm
- Forum: Support and Development
- Topic: Collisions just don't want to work
- Replies: 5
- Views: 1049
Re: Collisions just don't want to work
Would be happy to do a bit of debugging (and sure others would too) but would ideally need the full .love attached so we can understand the flow better. There's just not enough of your program there to let us give any useful advice
- Sun Mar 16, 2025 4:23 am
- Forum: Support and Development
- Topic: Collisions just don't want to work
- Replies: 5
- Views: 1049
Re: Collisions just don't want to work
There's not really enough to go off of here. If you need arbitrary rectangle collision resolution I really would recommend bump, but if you're determined to do it all yourself this is a good resource https://m.youtube.com/watch?v=8JJ-4JgR7 ... N0YW5nbGVz
- Fri Mar 14, 2025 11:31 am
- Forum: Support and Development
- Topic: Text Effects
- Replies: 4
- Views: 863
Re: Text Effects
You could always unzip the exe and see how they did it.
- Wed Jan 08, 2025 7:09 am
- Forum: Support and Development
- Topic: saving and loading on a macbook
- Replies: 1
- Views: 664
Re: saving and loading on a macbook
Are you sure you're looking for the files in the correct place? According to the wik (https://love2d.org/wiki/love.filesystem) the location for Mac is /Users/user/Library/Application Support/LOVE
- Wed Dec 25, 2024 7:01 am
- Forum: Support and Development
- Topic: Catch those noodles Game - glitches with spawn intervals
- Replies: 1
- Views: 562
Re: Catch those noodles Game - glitches with spawn intervals
You forgot to add the file but it sounds like you're probably drawing the background on top of your enemies so it's covering them. The order that things are drawn is important. Things drawn first will be covered by things drawn later, so draw your background first, then the enemies.
- Thu Dec 19, 2024 7:11 am
- Forum: Support and Development
- Topic: Issues with 3D graphics and Artifacting in love2d
- Replies: 4
- Views: 1209
Re: Issues with 3D graphics and Artifacting in love2d
I wasn't able to see any artifacts that looked like sparks but when i set the line mode to rough it sometimes looked like line segments were extending too far. I changed the code to make three calls to love.graphics.line and this didn't produce the problem. There may be some quirks with the polygon ...
- Thu Dec 19, 2024 12:04 am
- Forum: Support and Development
- Topic: Issues with 3D graphics and Artifacting in love2d
- Replies: 4
- Views: 1209
Re: Issues with 3D graphics and Artifacting in love2d
This is the main problem. Look closely, you're not squaring the z component correctly. l = math.sqrt(normal.x * normal.x + normal.y * normal.y + normal.x * normal.z) But you're also calculating the cross product slightly wrong, though you've compensated by negating the incorrect value so it actually...
- Tue Dec 17, 2024 4:17 pm
- Forum: Support and Development
- Topic: How do i install Love via the command line in mac? ie. brew
- Replies: 1
- Views: 931
Re: How do i install Love via the command line in mac? ie. brew
Looks like it's available via homebrew https://formulae.brew.sh/cask/love