Search found 120 matches

by marclurr
Fri Aug 19, 2022 10:05 am
Forum: General
Topic: Steam Deck
Replies: 7
Views: 3519

Steam Deck

I have a Steam Deck in the post and I'm keen to have my own games running on there. Has anyone done this yet? As I understand it's just a Linux box so in theory I can just install the tools and run via the command line, or perhaps package everything as an AppImage and install that. I know it's a rea...
by marclurr
Tue Aug 16, 2022 1:32 pm
Forum: Games and Creations
Topic: Splash Effect - WIP YaaAy
Replies: 5
Views: 2537

Re: Splash Effect - WIP YaaAy

Took me a bit of fiddling to work out the UI but after that it was really fun. Artwork is really nice as well, you seem to have perfected that style now. I did get this error BTW: Error splash_effect/creature.lua:229: attempt to index field 'effectsn' (a nil value) Traceback [love "callbacks.lu...
by marclurr
Tue Aug 16, 2022 9:21 am
Forum: Support and Development
Topic: Why does it not loop thru my table
Replies: 2
Views: 1156

Re: Why does it not loop thru my table

The collision table has the key "c" defined twice, so there will only be one element in it (the last one I suspect). It looks like you want to use that table as an array, just remove the "c=" parts and your loop should work.
by marclurr
Tue Aug 16, 2022 7:34 am
Forum: Games and Creations
Topic: Spell Sling - First-person roguelike dungeon crawler - post jam version released!
Replies: 7
Views: 5046

Re: Spell Sling - First-person roguelike dungeon crawler

Very cool, I couldn't stop "just having one more go". I would have liked a map just to stop me from wandering around an empty level checking I've seen everything but other than that it's very impressive. I'll leave a rating on the submission page, it deserves more people to see it. Out of ...
by marclurr
Mon Aug 15, 2022 6:51 pm
Forum: Games and Creations
Topic: Fidelity Blaster - A first-generation style Shoot em up
Replies: 9
Views: 3885

Re: Fidelity Blaster - A first-generation style Shoot em up

Rastashmup wrote: Mon Aug 15, 2022 6:18 pm Edit: About the difficulty, I didn't practice much, and without the debug-invulnerability enabled I got to Level 14.
I guess that puts into protective how bad I am at smhups then? :rofl:
by marclurr
Mon Aug 15, 2022 3:37 pm
Forum: Games and Creations
Topic: Nano Ninja - LOWREZJAM
Replies: 5
Views: 2226

Re: Nano Ninja - LOWREZJAM

Thanks for the playing. It will probably come as no surprise that I was playing Ninja Gaiden the day before I noticed the jam :) I originally implemented the same climbing controls as the original NES game, but my girlfriend had real trouble with the climbing so I changed it slightly. And thanks for...
by marclurr
Mon Aug 15, 2022 1:07 pm
Forum: Games and Creations
Topic: Fidelity Blaster - A first-generation style Shoot em up
Replies: 9
Views: 3885

Re: Fidelity Blaster - A first-generation style Shoot em up

Really pleasant colour palette. And the enemies are quite inventive, a lot more interesting than was in the true first-generation shmups. It is brutal though, for me at least. A few times I've just managed to kill the last enemy on-screen only to be killed by one of his stray bullets :(
by marclurr
Mon Aug 15, 2022 12:35 pm
Forum: Games and Creations
Topic: Nano Ninja - LOWREZJAM
Replies: 5
Views: 2226

Re: Nano Ninja - LOWREZJAM

Thanks for the kind words, art is something I definitely struggle with. It took me so long to get the purple ninja moving in a fairly convincing way that I couldn't stomach doing it again for the enemies, and if you made it to the boss you'll notice he's essentially static aside from the dissolve an...
by marclurr
Mon Aug 15, 2022 11:59 am
Forum: Games and Creations
Topic: Nano Ninja - LOWREZJAM
Replies: 5
Views: 2226

Nano Ninja - LOWREZJAM

Hello, I decided to make an entry for Lowrezjam this year. It can be played in the browser on itch.io , I'll attach the .love file here as well. For anybody having a nose though the source code, please don't judge me! I've been stuck in a bit of rut with regards to completing projects so I was hopin...
by marclurr
Wed Aug 03, 2022 11:17 am
Forum: General
Topic: Gradient ... effect ... shader?
Replies: 10
Views: 3978

Re: Gradient ... effect ... shader?

Your example actually might work and look better with something called an emission map. This video shows an example of how to do this in Unity, but the principle is the same in Love. You might then be able to use a gaussian blur or something similar on top of that to get the look you're after, or yo...