Search found 120 matches
- Fri Aug 19, 2022 10:05 am
- Forum: General
- Topic: Steam Deck
- Replies: 7
- Views: 3519
Steam Deck
I have a Steam Deck in the post and I'm keen to have my own games running on there. Has anyone done this yet? As I understand it's just a Linux box so in theory I can just install the tools and run via the command line, or perhaps package everything as an AppImage and install that. I know it's a rea...
- Tue Aug 16, 2022 1:32 pm
- Forum: Games and Creations
- Topic: Splash Effect - WIP YaaAy
- Replies: 5
- Views: 2537
Re: Splash Effect - WIP YaaAy
Took me a bit of fiddling to work out the UI but after that it was really fun. Artwork is really nice as well, you seem to have perfected that style now. I did get this error BTW: Error splash_effect/creature.lua:229: attempt to index field 'effectsn' (a nil value) Traceback [love "callbacks.lu...
- Tue Aug 16, 2022 9:21 am
- Forum: Support and Development
- Topic: Why does it not loop thru my table
- Replies: 2
- Views: 1156
Re: Why does it not loop thru my table
The collision table has the key "c" defined twice, so there will only be one element in it (the last one I suspect). It looks like you want to use that table as an array, just remove the "c=" parts and your loop should work.
- Tue Aug 16, 2022 7:34 am
- Forum: Games and Creations
- Topic: Spell Sling - First-person roguelike dungeon crawler - post jam version released!
- Replies: 7
- Views: 5046
Re: Spell Sling - First-person roguelike dungeon crawler
Very cool, I couldn't stop "just having one more go". I would have liked a map just to stop me from wandering around an empty level checking I've seen everything but other than that it's very impressive. I'll leave a rating on the submission page, it deserves more people to see it. Out of ...
- Mon Aug 15, 2022 6:51 pm
- Forum: Games and Creations
- Topic: Fidelity Blaster - A first-generation style Shoot em up
- Replies: 9
- Views: 3885
Re: Fidelity Blaster - A first-generation style Shoot em up
I guess that puts into protective how bad I am at smhups then?Rastashmup wrote: ↑Mon Aug 15, 2022 6:18 pm Edit: About the difficulty, I didn't practice much, and without the debug-invulnerability enabled I got to Level 14.
![ROFL :rofl:](./images/smilies/ms-rofl.png)
- Mon Aug 15, 2022 3:37 pm
- Forum: Games and Creations
- Topic: Nano Ninja - LOWREZJAM
- Replies: 5
- Views: 2226
Re: Nano Ninja - LOWREZJAM
Thanks for the playing. It will probably come as no surprise that I was playing Ninja Gaiden the day before I noticed the jam :) I originally implemented the same climbing controls as the original NES game, but my girlfriend had real trouble with the climbing so I changed it slightly. And thanks for...
- Mon Aug 15, 2022 1:07 pm
- Forum: Games and Creations
- Topic: Fidelity Blaster - A first-generation style Shoot em up
- Replies: 9
- Views: 3885
Re: Fidelity Blaster - A first-generation style Shoot em up
Really pleasant colour palette. And the enemies are quite inventive, a lot more interesting than was in the true first-generation shmups. It is brutal though, for me at least. A few times I've just managed to kill the last enemy on-screen only to be killed by one of his stray bullets ![Sad :(](./images/smilies/ms-sad.png)
![Sad :(](./images/smilies/ms-sad.png)
- Mon Aug 15, 2022 12:35 pm
- Forum: Games and Creations
- Topic: Nano Ninja - LOWREZJAM
- Replies: 5
- Views: 2226
Re: Nano Ninja - LOWREZJAM
Thanks for the kind words, art is something I definitely struggle with. It took me so long to get the purple ninja moving in a fairly convincing way that I couldn't stomach doing it again for the enemies, and if you made it to the boss you'll notice he's essentially static aside from the dissolve an...
- Mon Aug 15, 2022 11:59 am
- Forum: Games and Creations
- Topic: Nano Ninja - LOWREZJAM
- Replies: 5
- Views: 2226
Nano Ninja - LOWREZJAM
Hello, I decided to make an entry for Lowrezjam this year. It can be played in the browser on itch.io , I'll attach the .love file here as well. For anybody having a nose though the source code, please don't judge me! I've been stuck in a bit of rut with regards to completing projects so I was hopin...
- Wed Aug 03, 2022 11:17 am
- Forum: General
- Topic: Gradient ... effect ... shader?
- Replies: 10
- Views: 3978
Re: Gradient ... effect ... shader?
Your example actually might work and look better with something called an emission map. This video shows an example of how to do this in Unity, but the principle is the same in Love. You might then be able to use a gaussian blur or something similar on top of that to get the look you're after, or yo...