Search found 116 matches

by marclurr
Mon May 30, 2022 2:05 pm
Forum: Support and Development
Topic: How to convert mouse position to relative coords
Replies: 2
Views: 1717

Re: How to convert mouse position to relative coords

There's a nice video by javidx9 channel that shows how to do this. https://www.youtube.com/watch?v=ukkbNKTgf5U&t=1s
by marclurr
Mon May 23, 2022 7:34 am
Forum: Games and Creations
Topic: A Platformer game i made
Replies: 17
Views: 5584

Re: A Platformer game i made

Not bad at all! Fullscreen doesn't work for me though. It just displays at the same size at the top left of a fullscreen window.
by marclurr
Fri May 20, 2022 8:16 am
Forum: Games and Creations
Topic: SURPRISE GAME: BAD WRITER
Replies: 24
Views: 19882

Re: SURPRISE GAME: BAD WRITER

Awesome work! I always find stories like this inspiring, a fun little game that just caught on.

Out of interest, how did the Switch port go; Is there already a port of Love available to those who've signed the relevant NDA, or did you have to port it yourself?
by marclurr
Wed May 18, 2022 7:25 am
Forum: Support and Development
Topic: A Confusing OOP Problem
Replies: 5
Views: 2802

Re: A Confusing OOP Problem

Apologies I misread beginContact and endContact as being scoped to PlayState. As your player object is a member of PlayState you'll have to find a way to make that available outside of that object (the simplest, dirtiest way would be a global variable instead). That said as ReFreezed points out, tho...
by marclurr
Tue May 17, 2022 2:49 pm
Forum: Support and Development
Topic: A Confusing OOP Problem
Replies: 5
Views: 2802

Re: A Confusing OOP Problem

I believe the issue is in PlayState.lua, you have the following: function beginContact(a, b, collision) -- 3rd argument: contact object created upon collision Char:beginContact(a, b, collision) end function endContact(a, b, collision) Char:endContact(a, b, collision) end when you probably want funct...
by marclurr
Mon May 16, 2022 12:16 pm
Forum: Support and Development
Topic: Adding Hitboxes
Replies: 2
Views: 2302

Re: Adding Hitboxes

Without being able to see "Map1.lua", I suspect you just have to change

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gameMap["Walls"]
on line 30 to

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gameMap.layers["Walls"]