I've been playing with it a bit, and I think it'll do the trick.
Also, you've very successfully reminded me what a terrible programmer I am. I'm still in school though. Gimme time.
Search found 16 matches
- Fri Jan 16, 2009 7:11 pm
- Forum: Support and Development
- Topic: A Gooey GUI
- Replies: 5
- Views: 5752
- Mon Jan 12, 2009 8:21 pm
- Forum: Support and Development
- Topic: A Gooey GUI
- Replies: 5
- Views: 5752
Re: A Gooey GUI
I'm putting together an adventure game that's sort of a mix between Zelda and Diablo. What I really need is something to handle input from a sidebar hud and menus... I haven't actually put a lot of thought into how I'd like it to look though. If I grab somebody else's GUI I know that I'm going to be...
- Mon Jan 12, 2009 7:24 pm
- Forum: Support and Development
- Topic: A Gooey GUI
- Replies: 5
- Views: 5752
A Gooey GUI
Okay, so I was looking through the projects forums earlier, and I happened to notice that there were a lot of people up and posting various nifty GUI libraries. Not too far into looking at these, I realized that I hadn't yet made a GUI myself for my game, and that it seems like that would be a treme...
- Fri Jan 02, 2009 10:39 pm
- Forum: Support and Development
- Topic: Two questions...
- Replies: 8
- Views: 7469
Re: Two questions...
I feel terrible saying this, but I can't find it again... ^^; I can however, tell you what i did: I started with a 'map' array defined like above, and just started assigning 'tile' objects as appropriate. My 'tile' objects are listed in their own array, so I can have numbers representing specific ty...
- Tue Dec 16, 2008 4:38 pm
- Forum: Support and Development
- Topic: Some other computer...
- Replies: 11
- Views: 16096
Re: Some other computer...
Oh wow, I feel like an idiot now...
I actually did forget to put Delta Time into my move function. I thought I did. Oops. I had it in my animation function?
I need to start paying more attention to my power cables...
I actually did forget to put Delta Time into my move function. I thought I did. Oops. I had it in my animation function?
I need to start paying more attention to my power cables...
- Tue Dec 09, 2008 2:25 am
- Forum: Support and Development
- Topic: Some other computer...
- Replies: 11
- Views: 16096
Re: Some other computer...
It's something? I'm going to add something similar to my code, next time I'm there I'll see if I still have a problem. Assuming I'll get a chance to use it anytime soon...
- Tue Dec 09, 2008 1:16 am
- Forum: Support and Development
- Topic: Some other computer...
- Replies: 11
- Views: 16096
Re: Some other computer...
Nothing patronizing here, just the first thing on the check list. Check to see if I actually plugged in the computer, try restarting it, yatta etc. But yeah, that's how I have it coded. Well, basically. I used my dt, I promise. ^_^ Like I said, I've run it on a number of computers before and never r...
- Mon Dec 08, 2008 6:23 pm
- Forum: Support and Development
- Topic: Some other computer...
- Replies: 11
- Views: 16096
Re: Some other computer...
I think - THINK - that it was 64 bit Vista... This was a public computer at my college, and I didn't really have time to give it a look. I do know that it had a 64 bit core, though.
- Mon Dec 08, 2008 4:55 pm
- Forum: Support and Development
- Topic: Some other computer...
- Replies: 11
- Views: 16096
Some other computer...
More newbie questions... I just recently pulled up my game on someone else's computer and ran into a problem - it's running my game waaaaay too fast. I've run it on a few different desktops with varying speeds, but I haven't had a problem to date... It always seems to run at the same pace. The compu...
- Fri Oct 24, 2008 4:02 pm
- Forum: Support and Development
- Topic: Two questions...
- Replies: 8
- Views: 7469
Re: Two questions...
Thanks! I'm going to have to sit down and play with this some more when I get some time to myself... *if* I get time to myself.