Ok, thanks for precisions.
I know the way i used it was a bit tricky
In a second hand, I was wondering about protect main functions. And you confirm it could be a solution.
I dont have time to test tonight but i'll post feedback in next days.
Search found 3 matches
- Tue Mar 29, 2022 9:23 pm
- Forum: Support and Development
- Topic: Use love error handler back to back
- Replies: 5
- Views: 3851
- Mon Mar 28, 2022 8:33 pm
- Forum: Support and Development
- Topic: Use love error handler back to back
- Replies: 5
- Views: 3851
Re: Use love error handler back to back
Even if it's not supposed to be used like that, the fact is : it works fine . . . at least once. It could be a powerfull tool for smoothly passing over critical errors (or for debugging). What I understand is that return love.run() is not a root reboot, but a reboot whithin love.errorhandler which i...
- Sun Mar 27, 2022 6:41 pm
- Forum: Support and Development
- Topic: Use love error handler back to back
- Replies: 5
- Views: 3851
Use love error handler back to back
Hello everyone ! I have question about error handling. With the function love.errorhandler(msg) we can do stuff and go back to the game if an unexpected error occurs. It’s really nice. BUT, it works once. The second time an error occurs, love.errorhandler(msg) seems to be void and the game just end....