Yeah, I felt really stupid when, literally, 2 minutes after posting the thing I looked at the code and solved it. Oh well.
Mind if I use this thread as a general questions thing?
Search found 8 matches
- Mon Jul 19, 2010 4:21 pm
- Forum: Support and Development
- Topic: Crashing problems
- Replies: 3
- Views: 3298
- Mon Jul 19, 2010 1:33 pm
- Forum: Support and Development
- Topic: Crashing problems
- Replies: 3
- Views: 3298
Crashing problems
So, after a couple of years I picked up love once again. My goal still being achieving something along the lines of this little thing. And so so far I think I have the movement down, but sometimes it just crashes. The dt variable is still updated, but the little triangle thing just stops moving.
- Sun Oct 12, 2008 6:39 pm
- Forum: Support and Development
- Topic: Getting the movement like this.
- Replies: 11
- Views: 12592
Re: Getting the movement like this.
Ok, I somehow got the slug to be fired in the correct direction (seriously I have no idea how I did it) so now I just have to spawn a new slug in the tank after a predetermined time or after a collision.
Any thoughts on that?
Any thoughts on that?
- Sat Oct 11, 2008 11:50 pm
- Forum: Support and Development
- Topic: Getting the movement like this.
- Replies: 11
- Views: 12592
Re: Getting the movement like this.
Indeed, thanks for making me a LOVE addict :mrgreen:
- Sat Oct 11, 2008 10:40 pm
- Forum: Support and Development
- Topic: Getting the movement like this.
- Replies: 11
- Views: 12592
Re: Getting the movement like this.
So I finally have some time to mess around with this. The next thing I wanted to implement would be a firing mode and another player. The second part isn't much of an issue, but the first one is and a big one at that. I was thinking about making a body with a bullet sprite and make travel in the tan...
- Wed Oct 08, 2008 10:14 pm
- Forum: Support and Development
- Topic: Getting the movement like this.
- Replies: 11
- Views: 12592
Re: Getting the movement like this.
Dude I...I just love you
edit
"math.cos(math.pi * obj.angle / 180)"
So this is where I failed horribly, I completely forgot about the math.pi.
edit
"math.cos(math.pi * obj.angle / 180)"
So this is where I failed horribly, I completely forgot about the math.pi.
- Wed Oct 08, 2008 4:19 pm
- Forum: Support and Development
- Topic: Getting the movement like this.
- Replies: 11
- Views: 12592
Getting the movement like this.
So after I saw this I got obsessed with making something similar and even started using LOVE(damn you you weird O with your non-existence in my keyboard) a couple of days ago.
But getting the keyboard movement is completely kicking my ass, any ideas on how I can accomplish this feat?
But getting the keyboard movement is completely kicking my ass, any ideas on how I can accomplish this feat?
- Wed Oct 08, 2008 4:15 pm
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1193746
Re: Avatars: OBEY!
Obeying through paint