Sorry to necro but Discord RPC has been deprecated in favor of the Discord GameSDK. Are there any alternatives that use the GameSDK?Kindermaus wrote: ↑Tue Feb 09, 2021 4:25 pm There's this one: https://github.com/pfirsich/lua-discordRPC
Search found 12 matches
- Sat Sep 14, 2024 10:05 pm
- Forum: Support and Development
- Topic: Discord API
- Replies: 3
- Views: 13646
Re: Discord API
- Sun Apr 28, 2024 8:06 am
- Forum: Support and Development
- Topic: Minimum system requirements for 11.5.0
- Replies: 6
- Views: 2764
Re: Minimum system requirements for 11.5.0
Right, I forgot about that part on macOS, since I still work with 11.4 primarily. To my knowledge Windows 7 and Windows 8 can still run Steam, but yeah, they might break any moment now, so it might be best to list Win10 as the minimum supported platform (since Steam otherwise adds an asterisk note ...
- Sat Apr 27, 2024 7:20 am
- Forum: Support and Development
- Topic: Minimum system requirements for 11.5.0
- Replies: 6
- Views: 2764
Re: Minimum system requirements for 11.5.0
Balatro uses 11.5. love for macOS supports Intel and Apple Silicon in the same binary (so you'd pick 'both' for that option). 11.5 runs on macOS 10.11+, Windows 7+, and Ubuntu 20.04+ or equivalent (or whatever Linux distros you compile for as a target). You don't need to support everything love its...
- Fri Apr 26, 2024 8:02 pm
- Forum: Support and Development
- Topic: Minimum system requirements for 11.5.0
- Replies: 6
- Views: 2764
Minimum system requirements for 11.5.0
Hello. I am preparing the Steam page for my game and I have to complete the minimum system requirements, which I don't know. My game runs on LÖVE 11.5.0. Some of those requirements, like Minimum Disk Space, will depend on my specific game. I'm currently using Balatro's Steam page as a reference, but...
- Thu Apr 21, 2022 7:36 am
- Forum: Support and Development
- Topic: Getting local IP address using UDP?
- Replies: 12
- Views: 6298
- Thu Apr 07, 2022 7:06 am
- Forum: Support and Development
- Topic: Getting local IP address using UDP?
- Replies: 12
- Views: 6298
Re: Getting local IP address using UDP?
This game uses a discovery service: https://love2d.org/forums/viewtopic.php?f=14&t=79255 It uses this library: https://github.com/Germanunkol/Affair And this software for the server: https://github.com/Germanunkol/AffairMainServer The library claims to support serverless LAN discovery using bro...
- Wed Apr 06, 2022 7:57 pm
- Forum: Support and Development
- Topic: Getting local IP address using UDP?
- Replies: 12
- Views: 6298
Re: Getting local IP address using UDP?
Another option would be to ditch the LAN idea and have a known server IP address that everyone connects to. It could be relatively easy to do, most of what this server would do would be to relay info it receives to the host, instead of this info being directly sent to the host. It's kinda like a pro...
- Wed Apr 06, 2022 7:56 pm
- Forum: Support and Development
- Topic: Getting local IP address using UDP?
- Replies: 12
- Views: 6298
Re: Getting local IP address using UDP?
Perhaps this thread is what you're looking for? You can create a UDP socket, use setpeername to bind it to any address outside your network, then use getsockname to get the local IP. This should work even if the remote address doesn't actually exist, as long as it gets routed outside your network (...
- Wed Apr 06, 2022 4:23 pm
- Forum: Support and Development
- Topic: Getting local IP address using UDP?
- Replies: 12
- Views: 6298
Getting local IP address using UDP?
I'm trying to set up a LAN type game, where clients connect to some host in the local network using UDP. Right now I manually type the local IP address (something like 192.168.0.11) I get from "ipconfig" on Windows / "ip a" on Linux, but I would like to automate this process, so ...
- Mon Feb 28, 2022 1:26 pm
- Forum: Support and Development
- Topic: What is a helpful way to think about input? love.keypressed or love.keyboard.isDown?
- Replies: 20
- Views: 11883
Re: What is a helpful way to think about input? love.keypressed or love.keyboard.isDown?
Then youll end up with a situation that the documentation wont match. "press x" "where the heck is x?" Edit: also forgot that in the custom keyboard scene scanncodes are altered too on the hardware site. Isn't there love.keyboard.getKeyFromScancode for this very purpose? Scancod...