Search found 4 matches
- Tue Jan 18, 2022 7:46 pm
- Forum: Games and Creations
- Topic: a simple raycaster with floor and ceiling
- Replies: 0
- Views: 11547
a simple raycaster with floor and ceiling
a simple raycaster with floor and ceiling
- Sun Jan 16, 2022 3:53 pm
- Forum: Support and Development
- Topic: Sending 1D depthbuffer to a shader
- Replies: 4
- Views: 3896
Re: Sending 1D depthbuffer to a shader
Make an ImageData of format r32f (or whatever fits best) with the approriate width and a height of 1 pixel. Make an Image from the ImageData, that's your texture, and send it to the shader. Use Image:replacePixels to update the texture. Use ImageData:mapPixel to update the pixels, avoid ImageData:s...
- Sun Jan 16, 2022 9:42 am
- Forum: Support and Development
- Topic: Sending 1D depthbuffer to a shader
- Replies: 4
- Views: 3896
- Sat Jan 15, 2022 11:22 pm
- Forum: Support and Development
- Topic: Sending 1D depthbuffer to a shader
- Replies: 4
- Views: 3896
Sending 1D depthbuffer to a shader
Hello, is there a way for me to send a 1D depth-buffer to a shader. I'm trying to store a value(distance) for every x-coordinate on the screen. And I would like to send it to my shader. I've tried to send an array to the shader, but that won't let me send over 1019 values to a shader. Plus I heard t...