Search found 127 matches

by schme16
Sun Jul 08, 2012 5:45 am
Forum: Support and Development
Topic: Delay when looping music
Replies: 10
Views: 7752

Re: Delay when looping music

I too would like an aswer to this; I've been making a Pokemon Red clone and noticed that there is a delay when first starting and then when repeating.
by schme16
Sun Jul 08, 2012 5:30 am
Forum: Libraries and Tools
Topic: Love Byte
Replies: 4
Views: 5205

Re: Love Byte

Also, some side advice on the subject of code obfuscation, which I mentioned in the "Comment and Space Remover" thread: For games that aren't commercially distributed, it encourages a lack of trust in the community. We were all newbies once, and still newbies on some facets of our experie...
by schme16
Tue Jun 05, 2012 3:08 am
Forum: Games and Creations
Topic: (another) Pokemon Game
Replies: 27
Views: 22023

Re: (another) Pokemon Game

I upped the speed substantially in this release,but I'll up it again next release, just for you ;).

Yeah, the last git push had a broken map loader in it. It'll be fixed when I get home from work tonight
by schme16
Mon Jun 04, 2012 3:28 pm
Forum: Games and Creations
Topic: (another) Pokemon Game
Replies: 27
Views: 22023

Re: (another) Pokemon Game

Hampton Bay wrote:so was a template from the original used? or is this all scratch
looks good though!
My version's all from scratch; many features are still to come of course (see first post, as I just updated it to have a more optimized version with a bunch more features)
by schme16
Tue May 29, 2012 2:10 pm
Forum: Games and Creations
Topic: (another) Pokemon Game
Replies: 27
Views: 22023

Re: (another) Pokemon Game

Nixola wrote:Similar project, similar avatar... Are you two different persons?
Image
by schme16
Tue May 29, 2012 1:26 pm
Forum: Games and Creations
Topic: (another) Pokemon Game
Replies: 27
Views: 22023

Re: (another) Pokemon Game

Wish I could figure out smooth movement like that for ATL, lol. You have no idea how annoying it was to work out how to align it to the tile grid but make it flow smoothly between each tile But that align grid mechanic is already well explained in the WIKI grid-locked tutorial. https://love2d.org/w...
by schme16
Tue May 29, 2012 8:10 am
Forum: Games and Creations
Topic: (another) Pokemon Game
Replies: 27
Views: 22023

Re: (another) Pokemon Game

I love the graphics style. Self-made? I wish! Unfortunately it's using Pokemon gen 3 tiles Wish I could figure out smooth movement like that for ATL, lol. You have no idea how annoying it was to work out how to align it to the tile grid but make it flow smoothly between each tile EEGHAD! We could c...
by schme16
Mon May 28, 2012 3:13 pm
Forum: Games and Creations
Topic: (another) Pokemon Game
Replies: 27
Views: 22023

Re: (another) Pokemon Game

EDIT: I updated the download; hopefully this should fix the problem that you experienced. :3 Your problem is strange. You didn't fixed the "saveTable" problem in second uploaded version. You have a file "editor/SaveTable.lua" but are requiring "require('editor/saveTable')&q...
by schme16
Mon May 28, 2012 2:13 pm
Forum: Games and Creations
Topic: (another) Pokemon Game
Replies: 27
Views: 22023

Re: (another) Pokemon Game

Even fixing your "saveTable" > "SaveTable" I get a "map.script" nil error at start. Better fix filename and properly test it before upload it. Also is always better create a blog if announced "My Development Diary - http://shanegadsby.info" ;) It works fine o...
by schme16
Mon May 28, 2012 2:00 pm
Forum: Libraries and Tools
Topic: LUBE (Networking Library)
Replies: 332
Views: 243666

Re: LUBE (Networking Library)

You could take a look at this function here: https://github.com/Nevon/cardboard/blob/master/main.lua#L181 . That code uses hump.class, btw, so you might have to change the class instantiation syntax. Thanks for the link! I noticed that I was missing the handshake when attempting to connect, this is...