Search found 127 matches
- Sun Jul 08, 2012 5:45 am
- Forum: Support and Development
- Topic: Delay when looping music
- Replies: 10
- Views: 7752
Re: Delay when looping music
I too would like an aswer to this; I've been making a Pokemon Red clone and noticed that there is a delay when first starting and then when repeating.
- Sun Jul 08, 2012 5:30 am
- Forum: Libraries and Tools
- Topic: Love Byte
- Replies: 4
- Views: 5205
Re: Love Byte
Also, some side advice on the subject of code obfuscation, which I mentioned in the "Comment and Space Remover" thread: For games that aren't commercially distributed, it encourages a lack of trust in the community. We were all newbies once, and still newbies on some facets of our experie...
- Tue Jun 05, 2012 3:08 am
- Forum: Games and Creations
- Topic: (another) Pokemon Game
- Replies: 27
- Views: 22023
Re: (another) Pokemon Game
I upped the speed substantially in this release,but I'll up it again next release, just for you .
Yeah, the last git push had a broken map loader in it. It'll be fixed when I get home from work tonight
Yeah, the last git push had a broken map loader in it. It'll be fixed when I get home from work tonight
- Mon Jun 04, 2012 3:28 pm
- Forum: Games and Creations
- Topic: (another) Pokemon Game
- Replies: 27
- Views: 22023
Re: (another) Pokemon Game
My version's all from scratch; many features are still to come of course (see first post, as I just updated it to have a more optimized version with a bunch more features)Hampton Bay wrote:so was a template from the original used? or is this all scratch
looks good though!
- Tue May 29, 2012 2:10 pm
- Forum: Games and Creations
- Topic: (another) Pokemon Game
- Replies: 27
- Views: 22023
Re: (another) Pokemon Game
Nixola wrote:Similar project, similar avatar... Are you two different persons?
- Tue May 29, 2012 1:26 pm
- Forum: Games and Creations
- Topic: (another) Pokemon Game
- Replies: 27
- Views: 22023
Re: (another) Pokemon Game
Wish I could figure out smooth movement like that for ATL, lol. You have no idea how annoying it was to work out how to align it to the tile grid but make it flow smoothly between each tile But that align grid mechanic is already well explained in the WIKI grid-locked tutorial. https://love2d.org/w...
- Tue May 29, 2012 8:10 am
- Forum: Games and Creations
- Topic: (another) Pokemon Game
- Replies: 27
- Views: 22023
Re: (another) Pokemon Game
I love the graphics style. Self-made? I wish! Unfortunately it's using Pokemon gen 3 tiles Wish I could figure out smooth movement like that for ATL, lol. You have no idea how annoying it was to work out how to align it to the tile grid but make it flow smoothly between each tile EEGHAD! We could c...
- Mon May 28, 2012 3:13 pm
- Forum: Games and Creations
- Topic: (another) Pokemon Game
- Replies: 27
- Views: 22023
Re: (another) Pokemon Game
EDIT: I updated the download; hopefully this should fix the problem that you experienced. :3 Your problem is strange. You didn't fixed the "saveTable" problem in second uploaded version. You have a file "editor/SaveTable.lua" but are requiring "require('editor/saveTable')&q...
- Mon May 28, 2012 2:13 pm
- Forum: Games and Creations
- Topic: (another) Pokemon Game
- Replies: 27
- Views: 22023
Re: (another) Pokemon Game
Even fixing your "saveTable" > "SaveTable" I get a "map.script" nil error at start. Better fix filename and properly test it before upload it. Also is always better create a blog if announced "My Development Diary - http://shanegadsby.info" ;) It works fine o...
- Mon May 28, 2012 2:00 pm
- Forum: Libraries and Tools
- Topic: LUBE (Networking Library)
- Replies: 332
- Views: 243666
Re: LUBE (Networking Library)
You could take a look at this function here: https://github.com/Nevon/cardboard/blob/master/main.lua#L181 . That code uses hump.class, btw, so you might have to change the class instantiation syntax. Thanks for the link! I noticed that I was missing the handshake when attempting to connect, this is...