Search found 3 matches
- Fri Sep 09, 2022 6:10 pm
- Forum: Support and Development
- Topic: "STI does not yet support Tile Collections" with single image
- Replies: 3
- Views: 2738
Re: "STI does not yet support Tile Collections" with single image
Hey, I just ran into this myself. The solution I found was to go into Tiled, go to the bottom right to the Tileset panel, to the icon buttons just above the tabs, and click Embed Tileset (second icon from the left on my version of Tiled, but you'll see the name on hover). Then save your map and re-e...
- Tue Nov 16, 2021 9:55 pm
- Forum: Support and Development
- Topic: Practical engine limitations
- Replies: 11
- Views: 8775
Re: Practical engine limitations
These answers are excellent, thank you to everyone who answered! (Sorry for the late reply btw.) It sounds like I'm not going to run into any real limits that will stop me, especially since I'm making a SNES/GBC-style pixel art RPG. I mean, unless I do something really stupid -- totally possible. Wh...
- Sat Nov 13, 2021 5:55 pm
- Forum: Support and Development
- Topic: Practical engine limitations
- Replies: 11
- Views: 8775
Practical engine limitations
Hi all! So the title kind of describes what I'm looking for -- I'm wondering if there are any practical limits to things like memory, number of sprites onscreen, music channels being played, etc. that are inherent to the engine? That is, I understand if a system has 8GB of RAM, my limit is something...