Search found 100 matches

by UnixRoot
Sun Jun 23, 2024 6:38 pm
Forum: Support and Development
Topic: speed
Replies: 47
Views: 6966

Re: speed

So you don't want to use the GPU to draw your geometry, but you want to write an software rasterizer? Then you should use the FFI approach Something like this. It's just a mockup -- you could use byteData instead, if you don't need to render it depthBufferData = love.image.newImageData( width, heig...
by UnixRoot
Sun Jun 23, 2024 6:24 pm
Forum: Support and Development
Topic: speed
Replies: 47
Views: 6966

Re: speed

So you don't want to use the GPU to draw your geometry, but you want to write an software rasterizer? Then you should use the FFI approach Something like this. It's just a mockup -- you could use byteData instead, if you don't need to render it depthBufferData = love.image.newImageData( width, heigh...
by UnixRoot
Sun Jun 23, 2024 5:48 pm
Forum: Support and Development
Topic: speed
Replies: 47
Views: 6966

Re: speed

You didn't even answer my question
by UnixRoot
Sun Jun 23, 2024 5:36 pm
Forum: Support and Development
Topic: speed
Replies: 47
Views: 6966

Re: speed

I'm sorry, but I still don't understand what you're trying to achieve. Do you want to write a software renderer, where you can draw per pixel to a framebuffer? If yes, you should try the FFI approach someone posted earlier. With the GPU, you usually don't draw per pixel stuff, but polygons or sprite...
by UnixRoot
Sun Jun 23, 2024 3:36 pm
Forum: Support and Development
Topic: speed
Replies: 47
Views: 6966

Re: speed

Thats the thing, I dont know what im doing wrong either. Thats why im saying lua confuses me. Unless the code im calling isnt running at real time, which is possible. But How am i supposed to get around that? Its only running 6400 lines a second so it must be doing it at non real time. Without post...
by UnixRoot
Sun Jun 23, 2024 10:59 am
Forum: Support and Development
Topic: speed
Replies: 47
Views: 6966

Re: speed

It is much more difficult, @UnixRoot is right. In what (existing) language are you going to write it, anyway? Not if the language you were using was confusing you. Which, right now, lua is kinda confusing me. Love2d is fine, but lua's framework confuses me. like how does lua render slower then scra...
by UnixRoot
Fri Jun 21, 2024 5:56 am
Forum: Support and Development
Topic: speed
Replies: 47
Views: 6966

Re: speed

Nice idea. He could later also write a software renderer to learn how a 3D engine works. Write an Obj parser, the file format is human readable and pretty easy to understand and to parse. Write a vec3 and a mat4 lib to transform your vertices. This way you learn about the math behind all the 3D tran...
by UnixRoot
Thu Jun 20, 2024 7:26 am
Forum: Support and Development
Topic: speed
Replies: 47
Views: 6966

Re: speed

Im really really avoidant of making my own language, but i may have to. And how do you imagine writing your own programming language? It's much more difficult than reading the Love2D documentation or understanding the concept of a depth buffer. Just read the Love2D documentation. The logic of progr...
by UnixRoot
Wed Jun 19, 2024 10:49 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1799
Views: 1643266

Re: What's everyone working on? (tigsource inspired)

love 2024-06-19 12-31-45-64.png Optimizing my CPU based voxelspace renderer. I found nothing online on how to implement sprites in a voxel engine. Every tutorial ends before the sprites. But after almost one week of trial and error i actually got a z-buffer and sprites to work with really great per...
by UnixRoot
Thu Jun 13, 2024 8:19 am
Forum: Support and Development
Topic: Garbage Collector and FFI
Replies: 23
Views: 5615

Re: Garbage Collector and FFI

Sorry for the late reply, but this time I have an example that crashes because of the garbage collector. You don't have to do anything. Just start the program, wait for the garbage to raise until around 1024 kb, then the garbage collector kicks in and kills everything. If you disable the the line wi...