Search found 112 matches
- Wed Dec 11, 2024 1:03 am
- Forum: Support and Development
- Topic: dragable delay
- Replies: 2
- Views: 854
Re: dragable delay
Well, for starters you don't need to disable rect.indrag when the mouse goes outside the rectangle. That way, the only way for a drag the user has started to end is when they let go of the mouse button. If you're making a game where the drag can be cancelled by the box being prevented from reaching ...
- Sun Dec 01, 2024 5:36 pm
- Forum: Games and Creations
- Topic: Untitled RPG Project
- Replies: 50
- Views: 137984
Re: Untitled RPG Project
The year’s wrapping up quickly, but I finally have some good news for this year’s progress. No more intro, let’s get into some real progress: The Reconstruction I’ve finished remaking the portions of the first dungeon that I had to throw out back in the spring. Well, that was basically finished last...
- Mon Oct 21, 2024 10:42 pm
- Forum: Libraries and Tools
- Topic: Yarn Parser
- Replies: 4
- Views: 2303
Re: Yarn Parser
Oh nice, I'm going to need a better way of writing dialogue in my game and Yarn looks like it might fit the bill! I'll be keeping this in mind for later
- Mon Oct 21, 2024 10:12 am
- Forum: Games and Creations
- Topic: Untitled RPG Project
- Replies: 50
- Views: 137984
Re: Untitled RPG Project
However, looking at your water, I've given much thought as to whether or not I'm going to use some sort of "distortion" shader for any liquid FX, or simply utilize animated tiles/graphics (or some combination). There's so many "post processing" FX that I want to add, but I'm afr...
- Sun Oct 06, 2024 3:24 pm
- Forum: Games and Creations
- Topic: Untitled RPG Project
- Replies: 50
- Views: 137984
Re: Untitled RPG Project
Real quick one this time, since last month's update basically covered all of the save stuff and I spent most of last month wrapping that up. Instead, here are a couple of small-ish visual improvements I've been working on! First, I finally bit the bullet and decoupled the UI resolution from the game...
- Thu Sep 05, 2024 11:55 pm
- Forum: Games and Creations
- Topic: Untitled RPG Project
- Replies: 50
- Views: 137984
Re: Untitled RPG Project
Well, summer's almost over and I'm still not done with all the tech bits...August was a bit of a mess all around irl, and as a result I didn't get the save system finished. I've made a little bit of progress on it though, so I'm gonna write a little about where I want to go with it. Where Am I Now? ...
- Wed Sep 04, 2024 12:24 am
- Forum: Support and Development
- Topic: Self is a nil value
- Replies: 1
- Views: 2133
Re: Self is a nil value
I'm pretty sure you just missed a call to Player:load(). Without that, you won't have any values in 'self' when calling Player:draw()--that's what your error is here, self is a real value but self.x is nil Also...unrelated, but "Map/1..lua" looks like a possible typo. Can't say for sure wi...
- Tue Aug 20, 2024 10:47 pm
- Forum: Games and Creations
- Topic: octane100 | action RPG roguelite game
- Replies: 1
- Views: 10873
Re: octane100 | action RPG roguelite game
Looks neat from the trailer
- Sun Aug 11, 2024 12:26 am
- Forum: General
- Topic: I think I am going to make my own ui library before learning slab
- Replies: 5
- Views: 8148
- Fri Aug 09, 2024 8:50 pm
- Forum: General
- Topic: I think I am going to make my own ui library before learning slab
- Replies: 5
- Views: 8148
Re: I think I am going to make my own ui library before learning slab
As someone who made (and still uses) a ui library for their turn-based RPG project...if your goal is to ship and you don't have very specific needs that would require doing so, I don't recommend writing your own. Especially if you're new. With that said, if you're just messing around and want to lea...