Search found 112 matches

by Hugues Ross
Wed Dec 11, 2024 1:03 am
Forum: Support and Development
Topic: dragable delay
Replies: 2
Views: 854

Re: dragable delay

Well, for starters you don't need to disable rect.indrag when the mouse goes outside the rectangle. That way, the only way for a drag the user has started to end is when they let go of the mouse button. If you're making a game where the drag can be cancelled by the box being prevented from reaching ...
by Hugues Ross
Sun Dec 01, 2024 5:36 pm
Forum: Games and Creations
Topic: Untitled RPG Project
Replies: 50
Views: 137984

Re: Untitled RPG Project

The year’s wrapping up quickly, but I finally have some good news for this year’s progress. No more intro, let’s get into some real progress: The Reconstruction I’ve finished remaking the portions of the first dungeon that I had to throw out back in the spring. Well, that was basically finished last...
by Hugues Ross
Mon Oct 21, 2024 10:42 pm
Forum: Libraries and Tools
Topic: Yarn Parser
Replies: 4
Views: 2303

Re: Yarn Parser

Oh nice, I'm going to need a better way of writing dialogue in my game and Yarn looks like it might fit the bill! I'll be keeping this in mind for later :awesome:
by Hugues Ross
Mon Oct 21, 2024 10:12 am
Forum: Games and Creations
Topic: Untitled RPG Project
Replies: 50
Views: 137984

Re: Untitled RPG Project

However, looking at your water, I've given much thought as to whether or not I'm going to use some sort of "distortion" shader for any liquid FX, or simply utilize animated tiles/graphics (or some combination). There's so many "post processing" FX that I want to add, but I'm afr...
by Hugues Ross
Sun Oct 06, 2024 3:24 pm
Forum: Games and Creations
Topic: Untitled RPG Project
Replies: 50
Views: 137984

Re: Untitled RPG Project

Real quick one this time, since last month's update basically covered all of the save stuff and I spent most of last month wrapping that up. Instead, here are a couple of small-ish visual improvements I've been working on! First, I finally bit the bullet and decoupled the UI resolution from the game...
by Hugues Ross
Thu Sep 05, 2024 11:55 pm
Forum: Games and Creations
Topic: Untitled RPG Project
Replies: 50
Views: 137984

Re: Untitled RPG Project

Well, summer's almost over and I'm still not done with all the tech bits...August was a bit of a mess all around irl, and as a result I didn't get the save system finished. I've made a little bit of progress on it though, so I'm gonna write a little about where I want to go with it. Where Am I Now? ...
by Hugues Ross
Wed Sep 04, 2024 12:24 am
Forum: Support and Development
Topic: Self is a nil value
Replies: 1
Views: 2133

Re: Self is a nil value

I'm pretty sure you just missed a call to Player:load(). Without that, you won't have any values in 'self' when calling Player:draw()--that's what your error is here, self is a real value but self.x is nil Also...unrelated, but "Map/1..lua" looks like a possible typo. Can't say for sure wi...
by Hugues Ross
Tue Aug 20, 2024 10:47 pm
Forum: Games and Creations
Topic: octane100 | action RPG roguelite game
Replies: 1
Views: 10873

Re: octane100 | action RPG roguelite game

Looks neat from the trailer
by Hugues Ross
Sun Aug 11, 2024 12:26 am
Forum: General
Topic: I think I am going to make my own ui library before learning slab
Replies: 5
Views: 8148

Re: I think I am going to make my own ui library before learning slab

snibo wrote: Fri Aug 09, 2024 9:38 pm as talking about priorities my priorities now are just to learn stuff and have fun and I think that this is the most important part
Perfect, I wish you the best then! There's a lot to be learned from this topic.
by Hugues Ross
Fri Aug 09, 2024 8:50 pm
Forum: General
Topic: I think I am going to make my own ui library before learning slab
Replies: 5
Views: 8148

Re: I think I am going to make my own ui library before learning slab

As someone who made (and still uses) a ui library for their turn-based RPG project...if your goal is to ship and you don't have very specific needs that would require doing so, I don't recommend writing your own. Especially if you're new. With that said, if you're just messing around and want to lea...