Search found 6 matches
- Tue Dec 13, 2022 11:09 pm
- Forum: Games and Creations
- Topic: 2D puzzle "Gravity Duel"
- Replies: 2
- Views: 2190
2D puzzle "Gravity Duel"
Here is a technical demo of my game. It lacks a menu and any settings, and the graphics are highly sketchy. My main goal was to test the idea of the gameplay. Title: Gravity Duel. Genre: 2D puzzle. Date of start of work: Sun Apr 25, 2021. Date of release: Sat Dec 10, 2022. Developers: only me. Scree...
- Sun Nov 14, 2021 7:11 pm
- Forum: Games and Creations
- Topic: 2D puzzle "PWM Simulator"
- Replies: 1
- Views: 7360
2D puzzle "PWM Simulator"
Here is a technical demo of my game. It lacks a menu and any settings, and the graphics are highly sketchy. My main goal was to test the idea of the gameplay. Title: PWM Simulator. Genre: 2D puzzle. Date of start of work: Wed Dec 09, 2020. Date of release: Fri Jul 09, 2021. Developers: only me. Scre...
- Wed Nov 10, 2021 4:07 am
- Forum: Games and Creations
- Topic: 2D puzzle "Tangled Stones"
- Replies: 4
- Views: 8259
Re: 2D puzzle "Tangled Stones"
Thank you very much for your feedback! Box2D rope joints are actually springs, meaning you can actually stretch them, against the design goal. Yes, I noticed it. In my opinion, this is even good because, otherwise, many combinations would be insoluble since the moving of a stone often requires an in...
- Sun Oct 24, 2021 8:20 am
- Forum: Games and Creations
- Topic: 2D puzzle "Tangled Stones"
- Replies: 4
- Views: 8259
2D puzzle "Tangled Stones"
Here is a technical demo of my game. It lacks a menu and any settings, and the graphics are highly sketchy. My main goal was to test the idea of the gameplay. Title: Tangled Stones. Genre: 2D puzzle. Date of start of work: Wed Nov 04, 2020. Date of release: Thu Apr 22, 2021. Developers: only me. Scr...
- Sat Oct 23, 2021 1:59 pm
- Forum: Games and Creations
- Topic: 2D puzzle "Biohazard"
- Replies: 3
- Views: 8619
Re: 2D puzzle "Biohazard"
Thank you very much for your feedback! I agree that the result of the field transformation is difficult to predict. However, in practice, I found a heuristic like this: the player should try to place the green cells as close as possible to the largest cluster of blue ones. Then, after the transforma...
- Sun Oct 17, 2021 12:28 am
- Forum: Games and Creations
- Topic: 2D puzzle "Biohazard"
- Replies: 3
- Views: 8619
2D puzzle "Biohazard"
Here is a technical demo of my game. It lacks a menu and any settings, and the graphics are highly sketchy. My main goal was to test the idea of the gameplay. Title: Biohazard. Genre: 2D puzzle. Date of start of work: Tue Jul 21, 2020. Date of release: Tue Apr 20, 2021. Developers: only me. Screensh...