Search found 3 matches
- Sat Oct 09, 2021 12:45 pm
- Forum: Support and Development
- Topic: [Solved]Löve performance issues on Ubuntu/Linux ?
- Replies: 9
- Views: 7198
Re: Löve performance issues on Ubuntu/Linux ?
The mistake here was that when I tried to loop over my map table using two nested For loops in order to draw the map, I forgot to remove an other loop wich was there earlier in the coding. Bad code : (24*18)*(24*18) = 186624 objects per frame for i = 1, pmap.width * pmap.height do for r = 1, pmap.he...
- Fri Oct 08, 2021 3:40 pm
- Forum: Support and Development
- Topic: [Solved]Löve performance issues on Ubuntu/Linux ?
- Replies: 9
- Views: 7198
Re: Löve performance issues on Ubuntu/Linux ?
It was entirely my fault.
I missed something in my code
Sorry for the noobism and thank you @veethree for the answer !
Ubuntu rules!
I missed something in my code
Sorry for the noobism and thank you @veethree for the answer !
Ubuntu rules!
- Fri Oct 08, 2021 2:08 pm
- Forum: Support and Development
- Topic: [Solved]Löve performance issues on Ubuntu/Linux ?
- Replies: 9
- Views: 7198
[Solved]Löve performance issues on Ubuntu/Linux ?
Hi everyone, Currently working on a prototype game (something real simple), I'm encountering performance issues while testing my game on Ubuntu. I draw a tilemap of 24 by 18 on screen and then my computer acts like I'm playing a triple A game on Ultra settings and the games gets framerate drops. I f...