Search found 10 matches
- Wed Jan 26, 2011 5:36 pm
- Forum: General
- Topic: What Languages Do You Know?
- Replies: 45
- Views: 23801
Re: What Languages Do You Know?
Well, I still remember how to use these languages pretty clearly: C++, C#, HTML, SQL, Lua and ActionScript 2. I've done a little bit of these languages at one time or another: Python, Javascript, CSS, PHP, classic ASP, Java, HLSL, GLSL, Ruby, XML and Perl.
- Wed Jan 26, 2011 5:19 pm
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1137503
- Tue Jan 25, 2011 3:15 am
- Forum: Libraries and Tools
- Topic: LöveLëtter - Object-oriented LuaDoc.
- Replies: 4
- Views: 4248
Re: LöveLëtter - Object-oriented LuaDoc.
=O I'll remember that.kikito wrote:A warning: MindState is deprecated. The up-to-date version is called Stateful, and it resides inside middleclass.extras .FierceForm wrote:Feature recommendation: MindState support.
- Mon Jan 24, 2011 8:07 pm
- Forum: Libraries and Tools
- Topic: LöveLëtter - Object-oriented LuaDoc.
- Replies: 4
- Views: 4248
Re: LöveLëtter - Object-oriented LuaDoc.
Feature recommendation: MindState support.
- Mon Jan 24, 2011 7:59 pm
- Forum: General
- Topic: Kinect on LÖVE
- Replies: 14
- Views: 7846
Re: Kinect on LÖVE
Yeah.BlackBulletIV wrote:Are you saying then, if the API is outside of XNA, the preferable option would be to use the Microsoft API for Windows, and the OpenKinect (I think that's what it's called) drivers for Mac and Linux? If so, that could work, as long as the API being closed source wouldn't be an issue.
- Mon Jan 24, 2011 1:25 am
- Forum: General
- Topic: Kinect on LÖVE
- Replies: 14
- Views: 7846
Re: Kinect on LÖVE
People call SDL cross-platform, but it really just has an implementation for each platform, so how does using an API (that is possibly more stable and efficient) for one platform and a different API for other platforms not make it cross-platform? If it's XNA only, then obviously it's not even a reas...
- Sat Jan 22, 2011 7:58 pm
- Forum: Support and Development
- Topic: [Solved]love.filesystem problems...
- Replies: 4
- Views: 2140
Re: love.filesystem problems...
Thanks for the responses.
- Sat Jan 22, 2011 5:53 pm
- Forum: Support and Development
- Topic: [Solved]love.filesystem problems...
- Replies: 4
- Views: 2140
[Solved]love.filesystem problems...
Hello, I'm new to the forums, although I've used Love a bit before (It's been a while, my Lua skills are pretty rusty). But I'm developing a game where I want to create a folder in the user's documents directory for placing files that the user can load and play in the game. So, I'm checking to see i...
- Sat Jan 22, 2011 5:45 pm
- Forum: General
- Topic: Kinect on LÖVE
- Replies: 14
- Views: 7846
Re: Kinect on LÖVE
If it were my decision, I would wait until Microsoft released their official API.
- Sat Jan 22, 2011 5:40 pm
- Forum: General
- Topic: love2d on Java?
- Replies: 9
- Views: 7591
Re: love2d on Java?
The engine is written in C++ using Lua as scripting. I guess it could be possible if you ported all of the C++ code to Java, but that's a lot of work. Also, JLua is probably not being worked on anymore, seeing as the last update was years ago (and their website seems to have been taken over by law n...