Search found 12 matches

by SomethingMoreUnique
Fri Feb 03, 2012 12:01 am
Forum: General
Topic: r/Love2d on Reddit is hosting a contest!
Replies: 18
Views: 6776

Re: r/Love2d on Reddit is hosting a contest!

Taehl wrote:So... Why aren't we using the LoveJam page for this???
Because BaconGameJam is Reddit's game dev jam. The competition is meant to promote r/love2d. Pretty much all love users already know about these forums.
by SomethingMoreUnique
Tue Jan 31, 2012 2:24 pm
Forum: General
Topic: r/Love2d on Reddit is hosting a contest!
Replies: 18
Views: 6776

Re: r/Love2d on Reddit is hosting a contest!

and people generally find better support for the tools on the official hosted forums for them. I agree with you completely and I love these forums. Some people enjoy having everything centralized in one place (such as reddit), so that's what the subreddit is for. Also because reddit discussions fol...
by SomethingMoreUnique
Mon Jan 30, 2012 10:23 pm
Forum: General
Topic: r/Love2d on Reddit is hosting a contest!
Replies: 18
Views: 6776

Re: r/Love2d on Reddit is hosting a contest!

I'd say it's mid-size for such a specific subject. The r/circlejerk subreddit is very broad, while r/love2d is only for people who use Love. For comparison, the gamemaker subreddit is 2 years old and has 219 subscribers, and r/unity3d and r/as3 have around 600 subscribers and they're among the large...
by SomethingMoreUnique
Mon Jan 30, 2012 6:34 pm
Forum: General
Topic: r/Love2d on Reddit is hosting a contest!
Replies: 18
Views: 6776

r/Love2d on Reddit is hosting a contest!

Hey everyone, I'm the moderator of the LOVE subreddit on Reddit ( http://www.reddit.com/r/love2d ). We're hosting our very first contest. The theme is "odd rules" and you have to make a game that follow 5 strange rules. The contest will be running for a week and the winner will be chosen b...
by SomethingMoreUnique
Sat Jan 21, 2012 6:02 pm
Forum: Games and Creations
Topic: Space Opera Gravity
Replies: 50
Views: 39925

Re: Space Opera Gravity

Your game looks absolutely amazing! It's everything I've ever looked for in a space game. Once it's farther along, have you considered doing something like Project Zomboid and preselling?

Also, what sort of collision detection are you using? Your FPS is great for so many objects on screen
by SomethingMoreUnique
Mon Dec 26, 2011 5:35 am
Forum: Support and Development
Topic: Love.physics: Shooting objects towards the mouse pos?
Replies: 10
Views: 7562

Re: Love.physics: Shooting objects towards the mouse pos?

Thanks everyone for the clarifications and explanation. I'll be sure to update the tutorial tomorrow using this new stuff that I've learned.

Keep on being awesome :awesome:
by SomethingMoreUnique
Mon Dec 26, 2011 1:25 am
Forum: Support and Development
Topic: Love.physics: Shooting objects towards the mouse pos?
Replies: 10
Views: 7562

Re: Love.physics: Shooting objects towards the mouse pos?

Thanks for the reply vrld. So doesn't that mean that if you manually coded in the vector math rather than using love.physics it would go eve faster (because it wouldn't deal with anything else that the love.physics call did)? I'll update my tutorial on the wiki to use vectors tomorrow.
by SomethingMoreUnique
Sun Dec 25, 2011 4:04 pm
Forum: Support and Development
Topic: Love.physics: Shooting objects towards the mouse pos?
Replies: 10
Views: 7562

Re: Love.physics: Shooting objects towards the mouse pos?

vrld wrote:Ivans method is better. Because it's faster.
Thanks for that info. I didn't know that. Could you explain why it's faster? I'm curious as to all things LOVE.
by SomethingMoreUnique
Sun Dec 25, 2011 3:30 am
Forum: Support and Development
Topic: Love.physics: Shooting objects towards the mouse pos?
Replies: 10
Views: 7562

Re: Love.physics: Shooting objects towards the mouse pos?

PurpleDrain, I wrote a tutorial on how to fire a bullet toward the mouse position. You can find it here. I hope it's helpful and if you have any questions please feel free to ask them.