Search found 10 matches
- Tue May 03, 2022 8:40 am
- Forum: Libraries and Tools
- Topic: Scenery - A dead simple Love2D SceneManager
- Replies: 3
- Views: 4574
Re: Scenery - A dead simple Love2D SceneManager
Your idea of automatically loading scenes is indeed excellent, but that forces the users to change their workflow and store their scenes in a particular folder. But I think I can find a way where they can choose whether to load automatically or not. Thank you for your valuable inputs.
- Mon May 02, 2022 6:55 am
- Forum: Libraries and Tools
- Topic: Scenery - A dead simple Love2D SceneManager
- Replies: 3
- Views: 4574
Scenery - A dead simple Love2D SceneManager
Scenery is a dead simple Löve2D SceneManager. It can be found at https://github.com/paltze/scenery . Love2D does not have scene or state system and I loved it when I used to develop in https://phaser.io . And so I used a variation of this library for a long time when I used to develope in Löve. I kn...
- Fri Dec 31, 2021 6:51 am
- Forum: Support and Development
- Topic: WebSocket on love-android
- Replies: 4
- Views: 2408
Re: WebSocket on love-android
Can you please explain in detail how to compile to *.so file and where exactly to place them? Thank you so much for you help.
- Thu Dec 30, 2021 12:11 pm
- Forum: Support and Development
- Topic: WebSocket on love-android
- Replies: 4
- Views: 2408
Re: WebSocket on love-android
Is there a way to use C and C++ libraries with love-android? Because I googled it and can't find a way to use luvit with Love2D. I will look into VPS but I don't really want to shell out money on a hobby project, more so, when I am not sure the project can return the investment.
- Tue Dec 28, 2021 8:22 am
- Forum: Support and Development
- Topic: WebSocket on love-android
- Replies: 4
- Views: 2408
WebSocket on love-android
I am trying to make a multiplayer game with Node.js as backend. I am deploying it on Heroku. As Heroku does not support TCP (at least on free and hobby tier), I have to use WebSockets. I found several libraries for WebSockets, such as: https://github.com/lipp/lua-websockets https://github.com/daurni...
- Tue Aug 17, 2021 5:54 am
- Forum: Support and Development
- Topic: [Solved] Haxe with Love
- Replies: 2
- Views: 5666
Re: Haxe with Love
Thank you. I tried both methods. The fork worked for me. Leaving the steps if someone else needs help (Love2d installation required): 1. Clone repo or download code for https://github.com/robertoEpe/love-haxe-wrappergen 2. In love-api folder download https://github.com/love2d-community/love-api/ 3. ...
- Sun Aug 15, 2021 8:36 am
- Forum: Support and Development
- Topic: [Solved] Haxe with Love
- Replies: 2
- Views: 5666
[Solved] Haxe with Love
I am interested in using Haxe with Love. After searching it I found this:
https://github.com/bartbes/love-haxe-wrappergen
But neither its README nor anywhere else on the web elaborates on how to use it. Please elaborate on how to use it. Thank you in advanced!
https://github.com/bartbes/love-haxe-wrappergen
But neither its README nor anywhere else on the web elaborates on how to use it. Please elaborate on how to use it. Thank you in advanced!
- Thu Aug 12, 2021 6:58 am
- Forum: Support and Development
- Topic: [Solved] Using Box2D with STI
- Replies: 4
- Views: 5175
Re: Using Box2D with STI
Thank you for your help, I was looking for something like that for a long time. It helped in fixing the issues.
- Wed Aug 11, 2021 9:26 am
- Forum: Support and Development
- Topic: [Solved] Using Box2D with STI
- Replies: 4
- Views: 5175
Re: Using Box2D with STI
Thank you for helping me. I noticed, after you said, that there is a lot of extra transparent space in sprite. After cropping it out and removing scale, it is working fine. However after applying scale it starts behaving wierdly again. How can I use scale without wierd results?
- Mon Aug 09, 2021 10:30 am
- Forum: Support and Development
- Topic: [Solved] Using Box2D with STI
- Replies: 4
- Views: 5175
[Solved] Using Box2D with STI
I am trying to make a platformer in which instead of going from left to right you go from bottom to top. I am using Tiled and STI for map making. Please forgive me if this kind of question is answered before, I searched for a long time but found no solution. For physics I tried using Box2D but it is...