Search found 10 matches

by Paltze
Tue May 03, 2022 8:40 am
Forum: Libraries and Tools
Topic: Scenery - A dead simple Love2D SceneManager
Replies: 3
Views: 4574

Re: Scenery - A dead simple Love2D SceneManager

Your idea of automatically loading scenes is indeed excellent, but that forces the users to change their workflow and store their scenes in a particular folder. But I think I can find a way where they can choose whether to load automatically or not. Thank you for your valuable inputs. :ultrahappy:
by Paltze
Mon May 02, 2022 6:55 am
Forum: Libraries and Tools
Topic: Scenery - A dead simple Love2D SceneManager
Replies: 3
Views: 4574

Scenery - A dead simple Love2D SceneManager

Scenery is a dead simple Löve2D SceneManager. It can be found at https://github.com/paltze/scenery . Love2D does not have scene or state system and I loved it when I used to develop in https://phaser.io . And so I used a variation of this library for a long time when I used to develope in Löve. I kn...
by Paltze
Fri Dec 31, 2021 6:51 am
Forum: Support and Development
Topic: WebSocket on love-android
Replies: 4
Views: 2408

Re: WebSocket on love-android

Can you please explain in detail how to compile to *.so file and where exactly to place them? Thank you so much for you help.
by Paltze
Thu Dec 30, 2021 12:11 pm
Forum: Support and Development
Topic: WebSocket on love-android
Replies: 4
Views: 2408

Re: WebSocket on love-android

Is there a way to use C and C++ libraries with love-android? Because I googled it and can't find a way to use luvit with Love2D. I will look into VPS but I don't really want to shell out money on a hobby project, more so, when I am not sure the project can return the investment.
by Paltze
Tue Dec 28, 2021 8:22 am
Forum: Support and Development
Topic: WebSocket on love-android
Replies: 4
Views: 2408

WebSocket on love-android

I am trying to make a multiplayer game with Node.js as backend. I am deploying it on Heroku. As Heroku does not support TCP (at least on free and hobby tier), I have to use WebSockets. I found several libraries for WebSockets, such as: https://github.com/lipp/lua-websockets https://github.com/daurni...
by Paltze
Tue Aug 17, 2021 5:54 am
Forum: Support and Development
Topic: [Solved] Haxe with Love
Replies: 2
Views: 5666

Re: Haxe with Love

Thank you. I tried both methods. The fork worked for me. Leaving the steps if someone else needs help (Love2d installation required): 1. Clone repo or download code for https://github.com/robertoEpe/love-haxe-wrappergen 2. In love-api folder download https://github.com/love2d-community/love-api/ 3. ...
by Paltze
Sun Aug 15, 2021 8:36 am
Forum: Support and Development
Topic: [Solved] Haxe with Love
Replies: 2
Views: 5666

[Solved] Haxe with Love

I am interested in using Haxe with Love. After searching it I found this:
https://github.com/bartbes/love-haxe-wrappergen
But neither its README nor anywhere else on the web elaborates on how to use it. Please elaborate on how to use it. Thank you in advanced!
by Paltze
Thu Aug 12, 2021 6:58 am
Forum: Support and Development
Topic: [Solved] Using Box2D with STI
Replies: 4
Views: 5175

Re: Using Box2D with STI

Thank you for your help, I was looking for something like that for a long time. It helped in fixing the issues.
by Paltze
Wed Aug 11, 2021 9:26 am
Forum: Support and Development
Topic: [Solved] Using Box2D with STI
Replies: 4
Views: 5175

Re: Using Box2D with STI

Thank you for helping me. I noticed, after you said, that there is a lot of extra transparent space in sprite. After cropping it out and removing scale, it is working fine. However after applying scale it starts behaving wierdly again. How can I use scale without wierd results?
by Paltze
Mon Aug 09, 2021 10:30 am
Forum: Support and Development
Topic: [Solved] Using Box2D with STI
Replies: 4
Views: 5175

[Solved] Using Box2D with STI

I am trying to make a platformer in which instead of going from left to right you go from bottom to top. I am using Tiled and STI for map making. Please forgive me if this kind of question is answered before, I searched for a long time but found no solution. For physics I tried using Box2D but it is...