This is already cooler than 90% of what you find in comercial pool games for old consoles.
The problem here is that this kind of game is all about physics, you gotta have to nail it or else its garbage.
So pool is not the smartest starting point to get into game dev.
Search found 640 matches
- Mon May 20, 2024 6:44 pm
- Forum: General
- Topic: Pool(Billiards) physics (Need help)
- Replies: 7
- Views: 1293
- Mon May 20, 2024 3:31 pm
- Forum: Support and Development
- Topic: How do you really tell if your game has a memory leak?
- Replies: 23
- Views: 4416
Re: How do you really tell if your game has a memory leak?
Practical example for a memory leak: Have a textbox, have it have a zoom in/out function. We reload our font with Font = love.graphics.newFont( zoom) _Font_ is overwriten each time so logically we would assume the old font data is discardet as it is no longer referenced. This is not the case because...
- Sun May 19, 2024 5:35 pm
- Forum: Support and Development
- Topic: Screen Size behavior
- Replies: 1
- Views: 458
Re: Screen Size behavior
Somewhere in this player:draw mess you call either translate or scale which of course makes all following positions incorrect.
- Wed May 15, 2024 5:30 pm
- Forum: Support and Development
- Topic: whats the best way to make general colision detection?
- Replies: 6
- Views: 1510
Re: whats the best way to make general colision detection?
Thats a broad question and largely depends on what type of game, how many objects are on the screen or even how many pixels the game has. Losely there are 3 approaches to this: Mapping based - Where the entire viewable area is mapped to a table, that means around 10-100 pixel are grouped together as...
- Sat May 04, 2024 6:52 pm
- Forum: Support and Development
- Topic: Bottons activating when I maintain them on touchscreen
- Replies: 3
- Views: 843
Re: Bottons activating when I maintain them on touchscreen
Putting this in the touchpress callback looks like an error to me.
Put this in the update loop instead.
Put this in the update loop instead.
- Fri May 03, 2024 4:55 pm
- Forum: General
- Topic: Need some help guys!
- Replies: 5
- Views: 1533
Re: Need some help guys!
+1 is the the only math most games need.
- Fri May 03, 2024 4:12 pm
- Forum: Support and Development
- Topic: Help with "fade out" effect
- Replies: 3
- Views: 789
Re: Help with "fade out" effect
That .love is packaged incorrectly. I see no fading at all here and i am not sure what exactly you need. But you dont need to have multiple canvases for it. If you just want a fading trail then the smartest solution is to have a table full of positions that you just prepend (table insert) the curren...
- Thu May 02, 2024 7:12 pm
- Forum: General
- Topic: Is LÖVE good enough for a big metroidvania game?
- Replies: 7
- Views: 1907
Re: Is LÖVE good enough for a big metroidvania game?
Löve has a better performance than anything else i am aware of.
- Wed May 01, 2024 4:17 pm
- Forum: General
- Topic: Image format size pickle
- Replies: 19
- Views: 3109
Re: Image format size pickle
Yea but i need to infuse the transparency between that.
I have not tried yet but i will probably generate it in Löve itself so i end up with a badly compressed png here.
I have not tried yet but i will probably generate it in Löve itself so i end up with a badly compressed png here.
- Wed May 01, 2024 3:06 pm
- Forum: General
- Topic: Image format size pickle
- Replies: 19
- Views: 3109
Re: Image format size pickle
Oh wow thanks for finding these, so i tried them on the 10mb file and it gave a 40% reduction to 6mb. But THEN i tried them on a file where i already added an alpha layer and did the cutout and the reduction was over 60%. I can live with that. I also found another stupid method: just save the file a...