Search found 10 matches
- Mon Feb 28, 2011 1:46 pm
- Forum: Games and Creations
- Topic: Days of Reverse Towlrs
- Replies: 24
- Views: 13769
Re: Days of Reverse Towlrs
A million attempts, in my defense I didn't knew what Towlr was (I also cursed you to death Robin, so you might want to check that up with your family's voodoo doctor).
- Wed Feb 16, 2011 3:14 pm
- Forum: General
- Topic: LÖVE 0.7.1 Released
- Replies: 21
- Views: 64592
- Tue Feb 15, 2011 8:06 pm
- Forum: Games and Creations
- Topic: Ravag3Ritual LFG need a programmer
- Replies: 30
- Views: 17304
Re: Ravag3Ritual LFG need a programmer
What language does this engine support...and what is recommended to learn? I say this with the best of intentions: you are going way over your head . If you don't know about programming (and from your blog I gather that you don't, html is not a programming language) you should learn about programmi...
- Mon Feb 07, 2011 8:05 pm
- Forum: A Whiff of Steam
- Topic: [Poll] Should we change projection?
- Replies: 30
- Views: 217959
Re: [Poll] Should we change projection?
Well, this is exactly what I attached and said when there was the first poll, that's why this time in first post there are screen shots from actual games. I'm not aware about any game that uses isometric (is it even possible to obtain trough rotations?), so it wasn't added as an option. And oblique...
- Mon Feb 07, 2011 7:14 pm
- Forum: A Whiff of Steam
- Topic: [Poll] Should we change projection?
- Replies: 30
- Views: 217959
Re: [Poll] Should we change projection?
Some people seem to be confused with the different types of axonometric projection (isometric, dimetric, trimetric) there is a wikipedia article on the subject which includes a handy graphic for distinguishing them (I attached a smaller version). If I'm not mistaken, from a pixel artist point of vie...
- Sat Jan 22, 2011 12:03 am
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1200197
Re: Avatars: OBEY!
I löve stuff like this. Here is my own for posterity. Otherwise found ->
Terror from the Deep aquanaut sporting a Magnetic Ion Armor, blissfully unaware of what "obey!" actually entails.
Terror from the Deep aquanaut sporting a Magnetic Ion Armor, blissfully unaware of what "obey!" actually entails.
- Fri Jan 21, 2011 12:25 am
- Forum: Games and Creations
- Topic: Ravag3Ritual LFG need a programmer
- Replies: 30
- Views: 17304
Re: Ravag3Ritual LFG need a programmer
LÖVE for the client (graphics, physics, etc., what the player sees) will be fine. But unless you want to drop the Massive from MMORPG you will need an experienced C or C++ programmer for the server-side programming (the hardest part of any MMO) which entails networking, character state/position/acti...
- Thu Jan 20, 2011 11:15 pm
- Forum: Support and Development
- Topic: fullscreen issues with single and multiple monitors (linux)
- Replies: 5
- Views: 4807
Re: fullscreen issues with single and multiple monitors (lin
Awesome, that worked. Thank you. I added the setMode call (keeping fullscreen true) like this: function love.load() love.graphics.toggleFullscreen() love.timer.sleep(3000) love.graphics.setMode( 0, 0, true, true, 0 ) love.graphics.toggleFullscreen() love.timer.sleep(3000) love.event.push('q') end (I...
- Thu Jan 20, 2011 10:55 pm
- Forum: Support and Development
- Topic: fullscreen issues with single and multiple monitors (linux)
- Replies: 5
- Views: 4807
Re: fullscreen issues with single and multiple monitors (lin
Thank you. I don' t really mind having the window between the screens. I guess the multi-screen fullscreen issues can wait until I do some research on how other SDL apps get around this. The real deal-breaker (from a player's point of view) is the single-screen fullscreen problem. It does not restor...
- Thu Jan 20, 2011 9:35 pm
- Forum: Support and Development
- Topic: fullscreen issues with single and multiple monitors (linux)
- Replies: 5
- Views: 4807
fullscreen issues with single and multiple monitors (linux)
Hello everyone, new user here. I've been playing with screen modes and have various issues, specially when it comes to multiple monitors. This is my current setup: display.png The blue square represents the LÖVE's default window placement, which is annoying but can live with. When I turn off either ...