not completley instant, but not slow, so you can kinda see it.
ive made bullets like that before from a tutorial but in all honesty I forget.
Search found 16 matches
- Tue Feb 01, 2022 4:20 pm
- Forum: Support and Development
- Topic: Making bullets for a simple shooter game
- Replies: 6
- Views: 4550
- Fri Jan 28, 2022 5:55 am
- Forum: Support and Development
- Topic: Making bullets for a simple shooter game
- Replies: 6
- Views: 4550
Re: Making bullets for a simple shooter game
Would it be helpful for me to post the game here? its a two player being operated by WASD and arrow keys and i want them both to have the ability to shoot. (havent done that much on it so far)
- Sat Jan 22, 2022 4:52 am
- Forum: Support and Development
- Topic: Making bullets for a simple shooter game
- Replies: 6
- Views: 4550
Making bullets for a simple shooter game
I was wondering how to implement bullets for a game im making. If any more details are needed just say so below. Thanks!
- Thu Sep 02, 2021 12:39 am
- Forum: Support and Development
- Topic: Controlling movement with the mouse
- Replies: 3
- Views: 5067
Re: Controlling movement with the mouse
Touch screens and mouses are usually two different pairs of devices. Anyway for this case, first write your game as you normally would for a keyboard. then use the touchsreen callback to redirect these presses into the keyboard logic: X,Y= love.graphics.getDimensions()--get screen size function lov...
- Mon Aug 30, 2021 7:39 pm
- Forum: Support and Development
- Topic: Controlling movement with the mouse
- Replies: 3
- Views: 5067
Controlling movement with the mouse
(Im new to lua) I was planning to format a game Im making in a way that would be suitable for mobile, since mouse clicks work as "presses" on a phone I would like to know how to controll movements (in this case left and right) with mouse clicks especially in a way that would be mobile frie...
- Wed Aug 11, 2021 11:22 pm
- Forum: Support and Development
- Topic: Implementing levels
- Replies: 16
- Views: 12977
Re: Implementing levels
Ok so, I got down the levels, now i need to do the save data and the level page, which i still dont know how to do.
- Tue Aug 10, 2021 8:12 pm
- Forum: Support and Development
- Topic: Implementing save data
- Replies: 32
- Views: 22837
Re: Implementing save data
Sorry lol can you rephrase? im kinda new to this
- Tue Aug 10, 2021 7:51 pm
- Forum: Support and Development
- Topic: Implementing save data
- Replies: 32
- Views: 22837
Implementing save data
Is there any way to have progress saved in my game?
If so how?
If so how?
- Tue Aug 10, 2021 3:17 pm
- Forum: Support and Development
- Topic: Implementing levels
- Replies: 16
- Views: 12977
Re: Implementing levels
Thank you!
(this is my first time on a coding forum sorry lol)
(this is my first time on a coding forum sorry lol)
- Tue Aug 10, 2021 12:26 am
- Forum: Support and Development
- Topic: Implementing levels
- Replies: 16
- Views: 12977
Re: Implementing levels
Also i please ask that no one steal my game (not directed towards anyone, just a blanket statement)