Search found 6 matches
- Sun Aug 08, 2021 7:27 pm
- Forum: Support and Development
- Topic: Boolean function for intersection between circular segment and circle
- Replies: 32
- Views: 40590
- Sun Aug 08, 2021 12:30 am
- Forum: Support and Development
- Topic: How to efficiently play an animation/video of 500 frames?
- Replies: 18
- Views: 8159
Re: How to efficiently play an animation/video of 500 frames?
Have you tried with black? Black could be an option as a key colour, judging by the sample image, and that's great because bleeding effects might be reduced. Making it progressive instead of hard alpha would help. Let's see... The first RGBs in your image are R=19, G=18 and B=38. There isn't any pi...
- Sat Aug 07, 2021 11:30 pm
- Forum: Support and Development
- Topic: Multicanvas shader compile error because of comment line
- Replies: 3
- Views: 11511
Re: Multicanvas shader compile error because of comment line
+1 ran into this as well on my own. When I delete a bunch of comments it suddenly works, very weird. edit: I'm pretty sure it's because there's a bug in this match line over here as it matches the effect string even if it's in a comment https://github.com/love2d/love/blob/e9c58c8192ff08f30539e6a0d80...
- Fri Aug 06, 2021 4:30 pm
- Forum: Support and Development
- Topic: How to efficiently play an animation/video of 500 frames?
- Replies: 18
- Views: 8159
Re: How to efficiently play an animation/video of 500 frames?
To some of the disgruntled posters: yes it's a hentai game. Thanks for all of the suggestions to use green as a bootleg alpha channel. This is what I did: // Convert all images to have a green background instead of transparent. This works by creating a green flag image and overlaying the input fram...
- Thu Aug 05, 2021 8:18 pm
- Forum: Support and Development
- Topic: How to efficiently play an animation/video of 500 frames?
- Replies: 18
- Views: 8159
Re: How to efficiently play an animation/video of 500 frames?
Thanks for your replies and ideas A couple of points: That's tricky. Only 2 GiB? Seems a bit low - 32 bit textures should require >4 GiB of VRAM (1920x1080x4x500). Yeah, it's actually 4GB. I just eye-balled 2GB on the task manager incorrectly. So this means that that RAM also becomes a problem. Do y...
- Thu Aug 05, 2021 4:34 pm
- Forum: Support and Development
- Topic: How to efficiently play an animation/video of 500 frames?
- Replies: 18
- Views: 8159
How to efficiently play an animation/video of 500 frames?
I have a video animation that consists of 500 frames in total, and I would like to display it in the game like an animation/video. Each frame is around ~1MB and is a 1080x1920 PNG. If I make a .ogv of the 500 frames, it is 7MB in size and love.video plays it fine. The catch is that the video has a w...