Search found 161 matches
- Sat Jul 18, 2015 9:35 pm
- Forum: Support and Development
- Topic: Int to String
- Replies: 12
- Views: 7769
Re: Int to String
Conversely, you can do tonumber( string ) to check if a string is a valid number; something far better than my previous (and very hack-ish) method: function isNumber( str ) if pcall( function() return str + 0 end ) then return str + 0 end return false end Hello, You code is ulgy and be able to brea...
- Mon Mar 16, 2015 5:56 pm
- Forum: Libraries and Tools
- Topic: [library] Attachment - A Callback Helper Utility for LÖVE
- Replies: 10
- Views: 8150
Re: [library] Attachment - A Callback Helper Utility for LÖV
Hello, I forked your library and rewrite some part of code. See my pull request I also made my own lib to manage LÖVE callbacks : love modular I use a different approach. I define a passive format to export a module : We can create simple love module without my library. My library read the "exp...
- Mon Mar 02, 2015 8:22 pm
- Forum: General
- Topic: I'm an author, oh what language? Lua.
- Replies: 3
- Views: 3651
Re: I'm an author, oh what language? Lua.
Code: Select all
local writer = require "inspiration"
- Fri Jan 30, 2015 9:31 am
- Forum: General
- Topic: Subcategories for Library wiki pages?
- Replies: 2
- Views: 3818
Re: Subcategories for Library wiki pages?
Hello, I'm absolutely agree with you. I'm feel less lonely ! :) I'm not admin of the wiki, but I decided to try something in this direction. I focused on GUI library for love. I started to manually list all GUI lib found. And create the https://www.love2d.org/wiki/GUI wiki page to work. After that I...
- Tue Jan 27, 2015 10:46 am
- Forum: Libraries and Tools
- Topic: [Library] Thranduil
- Replies: 23
- Views: 19119
Re: [Library, WIP] Thranduil
I added your library in the wiki (you can fix information yourself, if I'm wrong) :
https://www.love2d.org/wiki/Thranduil
Shown in the GUI list :
https://www.love2d.org/wiki/Graphical_User_Interface
https://www.love2d.org/wiki/Thranduil
Shown in the GUI list :
https://www.love2d.org/wiki/Graphical_User_Interface
- Sun Jan 11, 2015 3:37 pm
- Forum: Libraries and Tools
- Topic: [library] newmodule.lua - Make Lua module and init.lua ...
- Replies: 4
- Views: 9929
Re: [library] newmodule.lua
thanks kikito !
- Sun Jan 11, 2015 3:16 am
- Forum: Libraries and Tools
- Topic: [library] newmodule.lua - Make Lua module and init.lua ...
- Replies: 4
- Views: 9929
Re: [library] newmodule.lua
Ignore this reply, content moved on the 1st post.
- Sun Jan 11, 2015 2:46 am
- Forum: Libraries and Tools
- Topic: [library] newmodule.lua - Make Lua module and init.lua ...
- Replies: 4
- Views: 9929
Re: [library] newmodule.lua
You wrote a simple module named foo.lua : return { hello = function() return "Hello I'm foo" end, } You have one file : foo.lua You decide to put advanced stuff in another module : bar.lua : return { bye = function() return "Good bye" end, } foo.lua modified to be able to load ba...
- Sun Jan 11, 2015 2:41 am
- Forum: Libraries and Tools
- Topic: [library] newmodule.lua - Make Lua module and init.lua ...
- Replies: 4
- Views: 9929
[library] newmodule.lua - Make Lua module and init.lua ...
[library] newmodule.lua - Make Lua module and init.lua becomes easy If you play with Lua module, You probably know that becomes complicate with lot of modules, directories, path, etc. Now I use newmodule everywhere. What is the problem ? The Lua 5.0 introduce the module() function. This way to defi...
- Tue Nov 13, 2012 1:11 pm
- Forum: Support and Development
- Topic: utf8 support in pure lua
- Replies: 3
- Views: 7989
Re: utf8 support in pure lua
Hello spir, Thanks for your feedback. I'm also appreciate to meet someone who cares about Unicode! Unfortunately my current utf8.lua is a simple approach. I tried to support more advanced stuff like lower/upper cases on Unicode, finally I thought it's too complicated... I think if someone want a tru...