Search found 100 matches

by Rigachupe
Fri Aug 02, 2024 1:18 pm
Forum: General
Topic: paths straight vs curvy
Replies: 4
Views: 5264

Re: paths straight vs curvy

The curves are draw so that the points are not traveled but rounded. I have experimented with this and need something else to work through math. So this i will close for now. The beziers used in love can be used for some things but not in my case. My solution is adding more points and the curvature ...
by Rigachupe
Fri Aug 02, 2024 1:15 pm
Forum: General
Topic: script lua chunk
Replies: 5
Views: 5162

Re: script lua chunk

Gonna use the table approach. Due to shaders and how they are used from update and draw...
by Rigachupe
Mon Jul 29, 2024 3:34 pm
Forum: General
Topic: script lua chunk
Replies: 5
Views: 5162

Re: scirpt lua chunk

You put those functions into a table, return it into a variable called chunk, and then you call chunk.draw(), chunk.update(), etc. you said so yourself :/ No no. The compiler return the chunk as a pointer and in debugger i see it as a single function. The table returned would contain the possible w...
by Rigachupe
Mon Jul 29, 2024 7:40 am
Forum: General
Topic: script lua chunk
Replies: 5
Views: 5162

script lua chunk

I use this method to load lua file as a script : https://love2d.org/wiki/love.filesystem.load The script should contain 3 functions create, draw and update but not globaly defined but as local. So at the end of the script i need to put a table and return it. Looks nice? Not that much. Any idea of ho...
by Rigachupe
Sun Jul 28, 2024 6:33 am
Forum: Support and Development
Topic: Issues with triangle collisions
Replies: 9
Views: 4834

Re: Issues with triangle collisions

A button is usually a rectangle. In your case triangle. A circle can be put around the button of this two shapes or inside of them. It is just like an collision shape attached to the image.

Btw you can put the images into attachements array while writing post and then insert them into text.
by Rigachupe
Sat Jul 27, 2024 3:59 pm
Forum: Support and Development
Topic: Issues with triangle collisions
Replies: 9
Views: 4834

Re: Issues with triangle collisions

It would be easier to use a point-circle collision around the buttons. Just a tip to reconsider as an option.
by Rigachupe
Sat Jul 27, 2024 2:26 pm
Forum: General
Topic: paths straight vs curvy
Replies: 4
Views: 5264

paths straight vs curvy

Can you help me understand how path that objects travel on screen can be done? path1.png I did the straight path code with an array of points and calculating the way from each point to next point until end of path. But how to round the path with a certain precision that it would become like the last...
by Rigachupe
Sat Jul 27, 2024 3:06 am
Forum: Support and Development
Topic: QUAD flip horizontal and vertical
Replies: 6
Views: 4333

Re: QUAD flip horizontal and vertical

Not that easy, but doable. debug.getregistry().Quad.flip = function (self, x, y) local vpx, vpy, vpw, vph = self:getViewport() local vpsx, vpsy = self:getTextureDimensions() if x then vpx = -vpx - vpw vpsx = -vpsx end if y then vpy = -vpy - vph vpsy = -vpsy end self:setViewport(vpx, vpy, vpw, vph, ...
by Rigachupe
Fri Jul 26, 2024 5:08 am
Forum: Support and Development
Topic: QUAD flip horizontal and vertical
Replies: 6
Views: 4333

QUAD flip horizontal and vertical

Hi to the devs of this API. I ask you to consider returning back the quad:flip(x,y) function. It seems the idea was right and usuable correctly but then in 0.9.0 version removed from API. Can this be returned back? From the quick look at the source file of quad.cpp i see that only 2 variables are ne...
by Rigachupe
Thu Jul 25, 2024 3:27 am
Forum: Support and Development
Topic: Windfield applyLinearImpulse causes error???
Replies: 4
Views: 1906

Re: Windfield applyLinearImpulse causes error???

From the quick glance the applyLinearImpulse is not defined in windfield. So that means it is maybe just inside the love.physics here : https://www.love2d.org/wiki/Body:applyLinearImpulse From that i deducted that you miss a body definition in the code of yours? Not much fan of physics in love2D so ...