Search found 9 matches
- Sat Aug 14, 2021 8:59 pm
- Forum: Support and Development
- Topic: Inserting existing sprites and music from pico8
- Replies: 7
- Views: 16008
Re: Inserting existing sprites and music from pico8
LÖVE has no IDE, and Atom is a code editor - there is no drag and dropping files. As such, everything you really ever want to accomplish needs to be done through code. Loading graphics? Code. Loading Audio? Code. Any other data you might want to load? Yep, code. So, in a simple case you'll write a ...
- Tue Jul 20, 2021 12:17 am
- Forum: Support and Development
- Topic: Inserting existing sprites and music from pico8
- Replies: 7
- Views: 16008
Re: Inserting existing sprites and music from pico8
The pico-8 fandom page on exporting does say that sound effects and music are exported as wav files, so that's the simpler solution in that it can just be loaded by löve and played back. Yeah I've tried going that route, Whenever I try dragging and dropping the exported files into Atom it puts them...
- Mon Jul 19, 2021 12:57 am
- Forum: Support and Development
- Topic: Inserting existing sprites and music from pico8
- Replies: 7
- Views: 16008
Re: Inserting existing sprites and music from pico8
The pico-8 fandom page on exporting does say that sound effects and music are exported as wav files, so that's the simpler solution in that it can just be loaded by löve and played back. Yeah I've tried going that route, Whenever I try dragging and dropping the exported files into Atom it puts them...
- Sat Jun 12, 2021 6:40 pm
- Forum: Support and Development
- Topic: Malformed number error help
- Replies: 10
- Views: 14730
Re: Malformed number error help
thank you sir! Converting these again helped me realize why it hadn't worked when I converted them initially. I had to save my changes before Love would run the updated code.pgimeno wrote: ↑Tue Jun 08, 2021 12:16 pm This is how the line should look like:Code: Select all
crv_sig={255, 214, 124, 179, 233}
- Sat Jun 12, 2021 6:37 pm
- Forum: Support and Development
- Topic: Inserting existing sprites and music from pico8
- Replies: 7
- Views: 16008
Inserting existing sprites and music from pico8
Hey all,
I'm trying to move over my exported sprites, map (it combines them both into png). As well as my sound tracks. thanks!
I'm trying to move over my exported sprites, map (it combines them both into png). As well as my sound tracks. thanks!
- Tue Jun 08, 2021 12:37 am
- Forum: Support and Development
- Topic: Malformed number error help
- Replies: 10
- Views: 14730
Re: Malformed number error help
How are you writing it down as decimals? What does the code do with the numbers? Perhaps share more code to show the context. i used a online converter to get decimals from binary. I popped in the values and ran it. same error message from before appears, it still thinks there is binary there for s...
- Tue Jun 08, 2021 12:18 am
- Forum: Support and Development
- Topic: Malformed number error help
- Replies: 10
- Views: 14730
Re: Malformed number error help
gotcha, very informative thank you. Any reason why it still won't run when I change it to decimals?
- Tue Jun 08, 2021 12:15 am
- Forum: Support and Development
- Topic: Malformed number error help
- Replies: 10
- Views: 14730
Re: Malformed number error help
The decimal should work. What happens when you enter decimal? Do you get the same error? In the same line? I can't post a converted version because you have posted an image instead of text, so I can't copy-paste to Python to fast-convert it. I suggest you post text next time. yeah i get the same er...
- Sun Jun 06, 2021 11:12 pm
- Forum: Support and Development
- Topic: Malformed number error help
- Replies: 10
- Views: 14730
Malformed number error help
Hey all, I got this error for some binary I'm using, or perhaps a variable near it. Tried changing the binary to decimal values. No dice. This code functions on the pico8 engine just fine however. I appreciate your time! thanks! here's the error: Screen Shot 2021-06-06 at 7.07.22 PM.png here's the c...