Indeed it has a voxel engine and collision. I have forgot about that. It does cover the basics. Thank you.
I am still curious if is there any terrain library to generate more detailed landscapes maybe.
Search found 201 matches
- Tue Oct 08, 2024 6:50 pm
- Forum: General
- Topic: 3D terrain with collision?
- Replies: 2
- Views: 14371
- Tue Oct 08, 2024 9:54 am
- Forum: General
- Topic: 3D terrain with collision?
- Replies: 2
- Views: 14371
3D terrain with collision?
Hi all!
I was just wondering if is there any 3D library that has terrain generation with collision?
I was searching but seems most 3D engines does not support terrain.
I would appreciate any recommendations.
Thank you.
I was just wondering if is there any 3D library that has terrain generation with collision?
I was searching but seems most 3D engines does not support terrain.
I would appreciate any recommendations.
Thank you.
- Mon Aug 19, 2024 8:32 pm
- Forum: General
- Topic: Is it safe to use a library comes with no license?
- Replies: 2
- Views: 12176
Re: Is it safe to use a library comes with no license?
Thank you for confirming my suspicion. Wish GitHub would force people to choose a license when they create a repo. I am certain people often share their code on GitHub to allow others to use it but simply don't care to choose a license.
- Sun Aug 18, 2024 11:58 am
- Forum: General
- Topic: Atom alternatives
- Replies: 12
- Views: 26019
Re: Atom alternatives
I use VS Code but lately I did experiment with the Geany IDE and I am surprised why is it not getting any more attention among Love2D developers. It is cross-platform truly, available even for many 32bit systems, very small, lightweight and super easy to configure and add custom languages, build com...
- Sun Aug 18, 2024 11:53 am
- Forum: General
- Topic: Is it safe to use a library comes with no license?
- Replies: 2
- Views: 12176
Is it safe to use a library comes with no license?
Hi all! As I am building my project, I decided to use 3rd party libraries as much as I can, because I don't enjoy recreating the wheel all the time. On GitHub there is a library for pretty much everything I need, however some of them comes with no license, but it was shared to be used by others acco...
- Wed Aug 07, 2024 8:01 pm
- Forum: Libraries and Tools
- Topic: Love2D Studio: A free tool to code and test fantastic games on iPad/iPhone
- Replies: 58
- Views: 333155
Re: Love2D Studio: A free tool to code and test fantastic games on iPad/iPhone
This tool is a real life saver for me. As I don't have access to a computer during the day, I find it extremely convenient to use it to try new ideas, experiment on the go and also a simple alternative to preview my projects on iPhone and iPad. My only problem right now is that I prefer to use camel...
- Mon Jul 08, 2024 8:29 pm
- Forum: General
- Topic: Hot reloading code at runtime?
- Replies: 3
- Views: 4580
Re: Hot reloading code at runtime?
Thanks a lot. I'm going to have a look at these libs.
- Sun Jul 07, 2024 1:07 pm
- Forum: General
- Topic: Hesitate to come back on Love2D
- Replies: 12
- Views: 24498
Re: Hesitate to come back on Love2D
I also did play around with the idea and spent few months learning C++, Lua and SDL with the intention to make my own engine and better understand how Love2D works under the hood. But I come to realise that, it doesn't really give me any advantage because if there is anything I can not do in Love2D,...
- Sun Jul 07, 2024 12:52 pm
- Forum: General
- Topic: Hot reloading code at runtime?
- Replies: 3
- Views: 4580
Hot reloading code at runtime?
Hi all! I've been playing with the idea to integrate a code editor in to my system and being able to code my game in-game kinda. I did get as far to being able to code and run the code and then quit the game, change code and run the game again. However it would be more practical and more interesting...
- Fri Jun 21, 2024 5:49 pm
- Forum: Support and Development
- Topic: How to handle resolution on iOS devices?
- Replies: 2
- Views: 2189
Re: How to handle resolution on iOS devices?
Thanks a lot. I forgot completely about DPI scale.