Search found 29 matches
- Tue Jun 08, 2021 6:27 pm
- Forum: Support and Development
- Topic: How to check if a bullet will hit a target
- Replies: 12
- Views: 14560
Re: How to check if a bullet will hit a target
If you want to be super crude about it, just measure the pixels between the bullet and target(s) and if close then slow down the camera. Sometimes it's easy to over-engineer the solution. This is part what I was thinking. Slow time when the bullet is just over one diameter away from the target. The...
- Thu Jun 03, 2021 6:21 pm
- Forum: General
- Topic: love2d and lua installation on windows 10
- Replies: 17
- Views: 18079
Re: love2d and lua installation on windows 10
I don't even know what you mean by that. What I do know is you're being rude, condescending, and juvenile. Grow up.
- Thu Jun 03, 2021 7:07 am
- Forum: General
- Topic: I am new and I have a question around love libraries
- Replies: 12
- Views: 13120
Re: I am new and I have a question around love libraries
Does Xplane have a Free type/true type font generator maybe? (Like libgdx). It loads a freetype font with specified size, to avoid blurriness, at runtime(.ttf(?)) and can save it as a bitmap font for later use for optimization. I doubt it, and even if it did, it's not going to allow plugins to acce...
- Tue Jun 01, 2021 7:31 pm
- Forum: General
- Topic: I am new and I have a question around love libraries
- Replies: 12
- Views: 13120
Re: I am new and I have a question around love libraries
Why don't you use Fly With Lua? Thanks for reply. Flywithlua is very limiting. I would like to draw buttons with rounded corners, pictures and of course a better possibility in terms of writing and font. We only have the possibility of using a font 10, 12 and 18 (why we have not 14 and 16 font ?) T...
- Fri May 28, 2021 5:38 pm
- Forum: General
- Topic: I am new and I have a question around love libraries
- Replies: 12
- Views: 13120
Re: I am new and I have a question around love libraries
No, I don't think you can do what you're asking. If you want to use the LOVE graphics libraries, you'd have to instead build a script in X-Plane that pushes the data you want out through a TCP or UDP connection. Then read that data in LOVE and display it there separately. I do something similar, my...
- Fri May 28, 2021 5:34 pm
- Forum: General
- Topic: love2d and lua installation on windows 10
- Replies: 17
- Views: 18079
Re: love2d and lua installation on windows 10
Yeah, we all get he was being rude, but responding to his off-topic comments with more off-topic commends doesn't help the conversation.
- Fri May 28, 2021 3:51 am
- Forum: General
- Topic: I am new and I have a question around love libraries
- Replies: 12
- Views: 13120
Re: I am new and I have a question around love libraries
No, I don't think you can do what you're asking. If you want to use the LOVE graphics libraries, you'd have to instead build a script in X-Plane that pushes the data you want out through a TCP or UDP connection. Then read that data in LOVE and display it there separately. I do something similar, mys...
- Fri May 28, 2021 3:34 am
- Forum: General
- Topic: Love2D to switch
- Replies: 11
- Views: 30241
Re: Love2D to switch
I really wish Nintendo would get rid of those NDAs, I wonder what their motivations are because to me this seems counter productive. Nintendo doesn't always make the most sound decisions so it might just be because they're used to it. It's a quality thing. Nintendo would rather release a few, high ...
- Wed May 26, 2021 7:48 pm
- Forum: General
- Topic: Iterating through a table of keyboard keys
- Replies: 5
- Views: 6886
Re: Iterating through a table of keyboard keys
what I did is create a table with each keyboard command, then call it from my love.keypressed function: My Input.lua file looks like this: Input = { ["up"] = function(v) Player:setSpeed(Player.ctlFwdSpeed * v) end, ["down"] = function(v) Player:setSpeed(Player.ctlBackSpeed * v) e...
- Tue May 25, 2021 12:58 am
- Forum: Games and Creations
- Topic: Disco Inferno
- Replies: 9
- Views: 17390
Re: Disco Inferno
Your title is misleading. A game can be mistakeably, and for good reason, considered continuous. Still being made as players play and enjoy the game. I don't know what audience you're speaking to, but your game's spirit does not seem complete!.. You should have many levels, and some :^) He created ...