Search found 115 matches

by Moe
Thu Mar 21, 2013 10:37 pm
Forum: LÖVE-Android
Topic: porting love to raspberry pi
Replies: 12
Views: 22883

Re: porting love to raspberry pi

You could take the Android port renderer, the one of love 0.7.2 uses OpenGL ES 1.1, the one of 0.8.0 uses OpenGL ES 2.0. I didn't find time to finish bugfixing for the one of 0.8.0. Shouldn't be much to do...
by Moe
Thu Jan 10, 2013 8:19 pm
Forum: LÖVE-Android
Topic: How to install it?
Replies: 2
Views: 7342

Re: How to install it?

Get the apk here, the first post links to the latest love-android-native release: viewtopic.php?f=11&t=4270
I did not yet release in the Android market - it's still a bit buggy...
by Moe
Tue Jan 08, 2013 10:09 pm
Forum: LÖVE-Android
Topic: love-native-android: Status update
Replies: 8
Views: 17115

Re: love-native-android: Status update

I plan to restructure the internals of the OpenGL graphics module of the main love source in such a way that it will easily support GLES2 (and core GL3+) as well as desktop OpenGL in the same module with runtime detection for both and no duplicated code. I would rather see a love-mobile than a love...
by Moe
Mon Jan 07, 2013 9:25 pm
Forum: LÖVE-Android
Topic: love-native-android: Status update
Replies: 8
Views: 17115

Re: love-native-android: Status update

hi what kind of opengles 2 bug? The output is somewhere off-screen. Before I upload the values and shader to GPU, everything looks fine. But there must be a bug somewhere that I do not see. Maybe I flipped a matrix or some other simple thing... i heard about tegra devices being able to debug with n...
by Moe
Sun Jan 06, 2013 9:29 pm
Forum: LÖVE-Android
Topic: love-native-android: Status update
Replies: 8
Views: 17115

love-native-android: Status update

Hey guys, I wish you a happy new year! I thought it might be time for a short status update, since I am stuck in some debugging of the OpenGL ES renderer and this delays the next release. But first things first: As I announced a while ago, I started to port version 0.8.0 to Android. I decided that i...
by Moe
Mon Dec 03, 2012 8:12 pm
Forum: LÖVE-Android
Topic: "getOrientation"-based movement?
Replies: 5
Views: 10153

Re: "getOrientation"-based movement?

If your phone/tablet/TV supports it, yes.
by Moe
Wed Nov 28, 2012 7:08 pm
Forum: LÖVE-Android
Topic: love-java-android/love-native-android: project information
Replies: 72
Views: 116293

Re: love-java-android/love-native-android: project informati

miko wrote:
Moe wrote:Sorry for the delay in answering. I ended up in finishing my first game that made it into the Android market.
Is that love-native-android based? Anyways, congratulations!
Thanks, but no it's not Love, it's pure Java. I was curious if Java is fast enough to create a game :)
by Moe
Tue Nov 27, 2012 9:04 pm
Forum: LÖVE-Android
Topic: "getOrientation"-based movement?
Replies: 5
Views: 10153

Re: "getOrientation"-based movement?

Yes, but Love is not a 3D engine...
by Moe
Tue Nov 27, 2012 9:00 pm
Forum: LÖVE-Android
Topic: Lagging sounds
Replies: 2
Views: 6796

Re: Lagging sounds

I have not yet noticed this bug. But I update OpenAL when we move on to 0.8.0 - I hope this will be our next step.
by Moe
Tue Nov 27, 2012 8:39 pm
Forum: LÖVE-Android
Topic: help on standalone game
Replies: 21
Views: 39607

Re: help on standalone game

meanwhile i found this hack that doenst require messing with NDK code, only java: http://stackoverflow.com/questions/4447477/android-how-to-copy-files-in-assets-to-sdcard the idea is to copy the .love game to assets folder then use that code to copy to sdcard and pass its location to JNI. the obvio...