Search found 2 matches
- Fri Jan 07, 2011 6:35 am
- Forum: General
- Topic: 2.5D implementation
- Replies: 13
- Views: 6255
Re: 2.5D implementation
I've done this before in c++ in various ways (also with methods you described) but I'm completely new to LUA and LÖVE .. so I thought maybe there's a different angle on this that one can leverage using LUA :) .. while this approach works (and can be optimised) I never really liked it. I wonder how t...
- Fri Jan 07, 2011 4:37 am
- Forum: General
- Topic: 2.5D implementation
- Replies: 13
- Views: 6255
2.5D implementation
Hi, i'm looking for ideas & suggestions on what would be the best way to implement something like this in LUA:
![Image](http://i55.tinypic.com/1z6sdoy.png)
..mainly how to do sprite ordering & collisions in a situation as depicted above![Eyebrows :brows:](./images/smilies/ms-near-monobrow.png)
![Image](http://i55.tinypic.com/1z6sdoy.png)
..mainly how to do sprite ordering & collisions in a situation as depicted above
![Eyebrows :brows:](./images/smilies/ms-near-monobrow.png)