Search found 10 matches
- Tue Jan 11, 2011 10:32 pm
- Forum: Support and Development
- Topic: syntax error when trying to use AnAL
- Replies: 8
- Views: 4570
Re: syntax error when trying to use AnAL
changing the "animation" variables doesn't do anything to change the error. I wouldn't expect it to. Your current is occurring in the call to newAnimation somewhere (you might want to check out the source code of this library you're using). My suggestion was just preventing yet another er...
- Tue Jan 11, 2011 4:37 pm
- Forum: Support and Development
- Topic: syntax error when trying to use AnAL
- Replies: 8
- Views: 4570
Re: syntax error when trying to use AnAL
I don't know what your latest error is about, but where is the variable "animation" defined? Do you mean "anim1"? I was just going by the AnAL documentation (animation:addFrame (x, y, w, h, delay) ), I'm a complete and utter newb so I don't know what you can or can't do with cod...
- Mon Jan 10, 2011 10:13 pm
- Forum: Support and Development
- Topic: syntax error when trying to use AnAL
- Replies: 8
- Views: 4570
Re: syntax error when trying to use AnAL
changed, got a new error though
Code: Select all
Error
.\AnAL.lua50: attempt to call method 'getWidth' (a nil value)
Traceback
.\AnAl.lua:50:in function 'newAnimation'
main.lua:10 in function 'load'
[C]: in function 'xpcall'
- Mon Jan 10, 2011 9:55 pm
- Forum: Support and Development
- Topic: syntax error when trying to use AnAL
- Replies: 8
- Views: 4570
syntax error when trying to use AnAL
trying to recreate example 14 in AnALto be honest I don't know what I screwed up. it probably looks painfully obvious, but to me it's a spy hidden in the crowd >_< Error Syntax Error: main.lua:10 '(' expected near "=" Traceback [C]:? [C]:in function 'require' [C]:in function 'xpcall' code ...
- Mon Jan 10, 2011 5:45 am
- Forum: General
- Topic: arghbdfjnguteryomg git...
- Replies: 2
- Views: 2083
arghbdfjnguteryomg git...
been looking through and considering using HUMP... I got Git, been using the bash but... I'm confused, I don't know how to actually download HUMP much less use git.
- Sat Jan 08, 2011 6:14 am
- Forum: Support and Development
- Topic: IDE for regular lua coding?
- Replies: 4
- Views: 2084
Re: IDE for regular lua coding?
excellent, thanks. I needed something that can run the code. (although I will continue to use notepad++ for love projects)
- Sat Jan 08, 2011 5:12 am
- Forum: Support and Development
- Topic: IDE for regular lua coding?
- Replies: 4
- Views: 2084
IDE for regular lua coding?
I need to get the hang of coding plain 'ol Lua, right now I've been using Notepad++ for LÖVE coding, and have been considering using AnAL and PÖLIGAMY for my project.
but I need to know what would be a good IDE/something for regular lua coding so I can get the hang of it.
but I need to know what would be a good IDE/something for regular lua coding so I can get the hang of it.
Re: Hello all
That sounds both fun and feasible. And just a reminder, the #love irc channel on Freenode is ready to help you on a personal level almost 24/7. ah, cool, thanks. and just in case, I already heard about the horrors of using love.physics in a game that didn't really need it. mine does not need it so ...
Re: Hello all
thanks guys, I find I learn best by experimenting with things and shenanigans, like with music (I use LMMS, read some instructions on how to get going, and get going I did) the problem is I can't make heads or tails of what the ASFWEBBGREBLE is going on. I'll read through and try out some tutorials,...
Hello all
hello all, name's Dr. Shenanigans (doc is fine), I've been looking freaking all over for a good game development framework/engine/...whatever, for game making, but I found love and it struck a chord with me :3 - something said that this would be my game development platform. unfortunately I seem to ...