Search found 4 matches
- Tue Mar 16, 2021 10:37 pm
- Forum: Support and Development
- Topic: Question: STI and Windfield: Building Polygon Objects from Tables
- Replies: 9
- Views: 5251
Re: Question: STI and Windfield: Building Polygon Objects from Tables
Well that certainly did the trick. local semiSlope = levelMap.layers["semiSolidSlope"].objects for objnum = 1, #semiSlope do local polygons = {} local polyObj = semiSlope[objnum].polygon for vertNum = 1, #polyObj do local vert = polyObj[vertNum] table.insert(polygons, vert.x) table.insert(...
- Tue Mar 16, 2021 8:00 pm
- Forum: Support and Development
- Topic: Question: STI and Windfield: Building Polygon Objects from Tables
- Replies: 9
- Views: 5251
Re: Question: STI and Windfield: Building Polygon Objects from Tables
The lua with the tables can be found here: https://github.com/KubbaYioka/Kubba-Gam ... tLevel.lua
The tables themselves begin on line 1604 and end on 1738.
The tables themselves begin on line 1604 and end on 1738.
- Tue Mar 16, 2021 7:01 pm
- Forum: Support and Development
- Topic: Question: STI and Windfield: Building Polygon Objects from Tables
- Replies: 9
- Views: 5251
Re: Question: STI and Windfield: Building Polygon Objects from Tables
Thanks for the reply, Going in, I was concerned that modifying Tiled's generated files would cause issues and it appears I was right. I attempted the solution and changed the table structures and this results in an error. There is another aspect of STI (STI's init.lua) that expects to find the neste...
- Tue Mar 16, 2021 2:59 am
- Forum: Support and Development
- Topic: Question: STI and Windfield: Building Polygon Objects from Tables
- Replies: 9
- Views: 5251
Question: STI and Windfield: Building Polygon Objects from Tables
Hello, For a few hours now, I have been attempting to build static collider boxes in Windfield using object layers created in Tiled (so I'm using STI). I can make rectangles easily enough, but polygons are giving me trouble because they take vertices (x1, y1, x2, y2, etc), but the lua file with thos...