Search found 12 matches
- Sun Apr 13, 2014 8:41 pm
- Forum: General
- Topic: The most important aspect of video game design
- Replies: 4
- Views: 3226
The most important aspect of video game design
Forewarning: this is a rant. I've always had a hobbyist interest in video game design, dating way back to the days when I used to program in TI-BASIC over a decade ago. I kept up with the times as the years went on, always dabbling in different languages and engines but never really committing to an...
- Fri Apr 04, 2014 9:39 pm
- Forum: Libraries and Tools
- Topic: LOVE Terminal Emulator
- Replies: 23
- Views: 39695
Re: LOVE Terminal Emulator
Bump for update, nearing production ready I think!
- Thu Apr 03, 2014 9:00 pm
- Forum: Games and Creations
- Topic: Walk! Jump! Collect! - A Platformer Experiment (ver 2.1)
- Replies: 12
- Views: 10624
Re: Walk! Jump! Collect! - A Platformer Experiment
The hand drawn graphics are a nice touch. The jumping feels nice for a platformer, and the point collecting animation is great! I agree that flying makes it too easy. The player trail animation also seems a bit excessive. But nice job overall, keep at it!
- Thu Apr 03, 2014 8:20 pm
- Forum: Games and Creations
- Topic: Battle Dyzx
- Replies: 5
- Views: 5180
Re: Battle Dyzx
Looks really cool! Reminds me of Osmos actually, which is a good thing. I have my speakers off so I can't comment on the sound, but yes there should be a clearer indication of who the player is since it seems to be random. This is just personal opinion but I think the crayon background of the arena ...
- Wed Apr 02, 2014 4:51 pm
- Forum: Libraries and Tools
- Topic: LOVE Terminal Emulator
- Replies: 23
- Views: 39695
Re: LOVE Terminal Emulator
This terminal is a great idea and it can be very useful not only for end-users but as a development tool as well. For instance logging/printing (especially with the current version of love for android which doesn't have console output) or debugging your game. There is currently no way to make it fu...
- Tue Apr 01, 2014 7:55 pm
- Forum: Games and Creations
- Topic: morbus roguelike
- Replies: 5
- Views: 3671
Re: morbus roguelike
Firstly I must say this is really impressive for a first game! Its pretty fun, and the ASCII lighting effect is really cool. I made it to the 4th dungeon. It would be nice if there was a way to retry instead of having to completely quit out and go back in. For the bad: I noticed if you left the game...
- Mon Mar 31, 2014 4:34 am
- Forum: Libraries and Tools
- Topic: LOVE Terminal Emulator
- Replies: 23
- Views: 39695
Re: LOVE Terminal Emulator
Shameless self promotion bump for my update! I'm also calling the project LOVETTY now.
- Fri Mar 28, 2014 1:37 pm
- Forum: Libraries and Tools
- Topic: LOVE Terminal Emulator
- Replies: 23
- Views: 39695
Re: LOVE Terminal Emulator
Thanks for the feedback! I may end up implementing some more keyboard commands, especially copy paste now that LOVE supports grabbing the clipboard. This is just a tech demo, so basically all it does is echo your input. Its up to the person implementing it in their game what commands to listen for a...
- Fri Mar 28, 2014 4:39 am
- Forum: Libraries and Tools
- Topic: LOVE Terminal Emulator
- Replies: 23
- Views: 39695
LOVE Terminal Emulator
Hi all! I've always been fascinated with text interfaces, so I decided my next (well first real) game should be an interactive text adventure. In doing this I implemented a complete terminal emulator! As of now its not easily embedable inside another game, however if there is enough interest I might...
- Thu Jan 19, 2012 8:24 pm
- Forum: Support and Development
- Topic: Which OO lib is right?
- Replies: 5
- Views: 2008
Which OO lib is right?
I'm getting back into LOVE and I realized that I could be spending less time on boilerplate code if I just used libraries. Primarily, I'm looking for an animation, collision, and OO library. AnAL seems to be the the primary animation lib (does it work with 0.7.2?), Hardon the primary collision lib, ...