Search found 779 matches

by Boolsheet
Sun Dec 08, 2013 12:31 am
Forum: Support and Development
Topic: Sound streaming
Replies: 3
Views: 4690

Re: Sound streaming

love.audio doesn't expose this. It would be kind of tricky since it involves another thread. If you want that you need to modify LÖVE.
by Boolsheet
Mon Dec 02, 2013 5:22 pm
Forum: Support and Development
Topic: love 0.9.0 + luajit - no console output?
Replies: 12
Views: 15619

Re: love 0.9.0 + luajit - no console output?

Do you build with VS2010? Do you have console output when you build from megasource, but with luajit (if you ever tried)? Yes, everything on love_winbin is compiled with MSVC 2010. And yes, LuaJIT's stdout goes to the console of the LÖVE application for me. luajit seems to already build with /MD. O...
by Boolsheet
Mon Dec 02, 2013 6:58 am
Forum: Support and Development
Topic: love 0.9.0 + luajit - no console output?
Replies: 12
Views: 15619

Re: love 0.9.0 + luajit - no console output?

megasource does work with 2010, but it's not supported since more C++11 could come in at any time.

Building LuaJIT is very easy. Check out src/msvcbuild.bat in the LuaJIT source. You may want to add /MD to the compiler options though too make sure you don't have the same issue again.
by Boolsheet
Mon Dec 02, 2013 3:54 am
Forum: Support and Development
Topic: love 0.9.0 + luajit - no console output?
Replies: 12
Views: 15619

Re: love 0.9.0 + luajit - no console output?

Oh, is it a runtime library version mismatch?

Did you build LÖVE with megasource, the Visual Studio project in the repository or your own solution? What compiler and compiler version is it?
by Boolsheet
Sun Dec 01, 2013 8:03 pm
Forum: Support and Development
Topic: love 0.9.0 + luajit - no console output?
Replies: 12
Views: 15619

Re: love 0.9.0 + luajit - no console output?

Did you build LuaJIT also yourself? Make sure everything is using the dynamic runtime library (the /MD switch with MSVC or explicitly link with msvcrt.lib and msvcprt.lib).
by Boolsheet
Sat Nov 30, 2013 9:38 pm
Forum: Support and Development
Topic: build LOVE 0.9.0 on MSVC++ 2010 Express
Replies: 7
Views: 8649

Re: build LOVE 0.9.0 on MSVC++ 2010 Express

I didn't wan't it to be true, but bartbes is correct. The ampersands are haunting me lately and software that craps out on it is everywhere! :(
by Boolsheet
Sat Nov 30, 2013 8:23 pm
Forum: Support and Development
Topic: build LOVE 0.9.0 on MSVC++ 2010 Express
Replies: 7
Views: 8649

Re: build LOVE 0.9.0 on MSVC++ 2010 Express

Uh. With my very limited CMake knowledge, I can't tell where the error occurs.
by Boolsheet
Sat Nov 30, 2013 6:16 pm
Forum: Support and Development
Topic: build LOVE 0.9.0 on MSVC++ 2010 Express
Replies: 7
Views: 8649

Re: build LOVE 0.9.0 on MSVC++ 2010 Express

Prerequisites
  • DirectX SDK (required for SDL2).
  • CMake 2.8.11.
Did you install these?

If yes, please post the actual error message that you get. It would be best to post all commands you use and all their output. It's easier to tell you what went wrong then.
by Boolsheet
Sat Nov 30, 2013 3:01 pm
Forum: Support and Development
Topic: possible to check if the x86 programs folder exists?
Replies: 4
Views: 4572

Re: possible to check if the x86 programs folder exists?

There's also the environment variable ProgramFiles(x86) that points to this directory if it's a 64-bit Windows.
by Boolsheet
Sat Nov 30, 2013 2:00 pm
Forum: Support and Development
Topic: Hardware acceleration using Raspberry PI & Raspbian
Replies: 2
Views: 6879

Re: Hardware acceleration using Raspberry PI & Raspbian

slime did some more work on this and the current GLES branch on love-experiments compiles and can use the OpenGL ES 2.0 hardware acceleration of the Raspberry Pi, if SDL2 is compiled with the Raspberry Pi video driver.