Search found 305 matches
- Fri Aug 10, 2018 9:03 pm
- Forum: Libraries and Tools
- Topic: love-steam - Steamworks integration for LÖVE
- Replies: 9
- Views: 32638
love-steam - Steamworks integration for LÖVE
The main motivation for this repository is to hopefully have a central solution for Steamworks integration with LÖVE. The main solution that people always point to also doesn't work because it doesn't handle Steamworks' callbacks system properly, which means that you can't use the majority of the AP...
- Sat Feb 24, 2018 2:57 pm
- Forum: Ports
- Topic: Love appImage template (for Linux)
- Replies: 15
- Views: 52448
Re: Love appImage template (for Linux)
I haven't tried it but I don't think it is, drunken_munki. I used multiple VMs for doing and testing my builds on Linux. I think technically you could try with the Windows 10 Linux Subsystem but I think that would lead to lots of bugs.
- Sat Feb 24, 2018 1:19 am
- Forum: Games and Creations
- Topic: BYTEPATH
- Replies: 3
- Views: 5628
BYTEPATH
I just released my game, BYTEPATH, on Steam! Get it here: http://store.steampowered.com/app/760330/BYTEPATH/ The game is inspired by Bit Blaster XL and Path of Exile, so if you like games with lots of stats and lots of attacks to try different builds with then you'll like this one! vRC1F1BSW7E
- Thu Feb 22, 2018 4:08 pm
- Forum: Ports
- Topic: Love appImage template (for Linux)
- Replies: 15
- Views: 52448
Re: Love appImage template (for Linux)
This worked. I managed to get it working on Ubuntu 16.04+ systems so far. This is good enough for now for me. Thanks!
- Wed Feb 21, 2018 7:05 am
- Forum: Ports
- Topic: Love appImage template (for Linux)
- Replies: 15
- Views: 52448
Re: Love appImage template (for Linux)
Thanks bartbes. I managed to get it working by building my own tarball and then the appimage. For some reason the docker part had all sorts of pushd/popd related bugs with paths so I couldn't do that. What I'd like to know is where should I add libraries? For Steam I need to add libsteam_api.so some...
- Sun Feb 18, 2018 4:24 am
- Forum: Ports
- Topic: Love appImage template (for Linux)
- Replies: 15
- Views: 52448
Re: Love appImage template (for Linux)
Sorry if this is the wrong thread, but I also want to package my game for Linux and I'm having problems. I tried following the guide on the wiki, but the program "care" doesn't seem to work for me and doesn't generate a proper .tar.gz. I've been reading on this thread and on the bitbucket ...
- Thu Feb 15, 2018 1:22 am
- Forum: General
- Topic: BYTEPATH tutorial - making a complete game with LÖVE
- Replies: 4
- Views: 17587
Re: BYTEPATH tutorial - making a complete game with LÖVE
Was the decision to use an object-oriented design In my view OOP is the style that makes the most sense for game development, since it's there's a direct mapping between the code and the simulation. And if you don't need that much performance, such as in this game, then there's even less reason to ...
- Wed Feb 14, 2018 12:44 pm
- Forum: General
- Topic: BYTEPATH tutorial - making a complete game with LÖVE
- Replies: 4
- Views: 17587
BYTEPATH tutorial - making a complete game with LÖVE
Hi. I wrote a tutorial on how to make a complete game with LÖVE 0.10.2. This is what the game that will be made looks like: vRC1F1BSW7E And here are the articles: BYTEPATH #0 - Introduction BYTEPATH #1 - Game Loop BYTEPATH #2 - Libraries BYTEPATH #3 - Rooms and Areas BYTEPATH #4 - Exercises BYTEPATH...
- Thu Dec 14, 2017 8:21 pm
- Forum: Libraries and Tools
- Topic: Chrono (Timer library)
- Replies: 2
- Views: 4949
- Thu Dec 14, 2017 6:15 pm
- Forum: Libraries and Tools
- Topic: Chrono (Timer library)
- Replies: 2
- Views: 4949
Chrono (Timer library)
Hi. I've created a timer library for LÖVE. It's a direct copy of hump.timer with a few improvements on top.
chrono on github
chrono on github