@ReFreezed
Does this mean we can overlay on top of a background image to export and emitter positions will be correct ?
Will have to test asap, thanks again !
Search found 7 matches
- Fri Feb 19, 2021 7:21 pm
- Forum: Libraries and Tools
- Topic: Hot Particles - particle editor
- Replies: 70
- Views: 151651
- Fri Feb 19, 2021 5:19 pm
- Forum: Libraries and Tools
- Topic: Hot Particles - particle editor
- Replies: 70
- Views: 151651
Re: Hot Particles - particle editor
Re Update 1.8,
Thanks for this ! Happy days
Thanks for this ! Happy days

- Wed Feb 17, 2021 6:36 pm
- Forum: Libraries and Tools
- Topic: Hot Particles - particle editor
- Replies: 70
- Views: 151651
Re: Hot Particles - particle editor
@ReFreezed Gotcha ! That's exactly what I needed to know, Thanks ! So am I writing particleDatas[1].system:setPosition(x-200,y-200) and that should do the trick keeping local intact.. because system=ps ? I have looked into shaders and yes that's a whole other kettle of fish :ultrahappy: Looking forw...
- Tue Feb 16, 2021 7:15 pm
- Forum: Libraries and Tools
- Topic: Hot Particles - particle editor
- Replies: 70
- Views: 151651
Re: Hot Particles - particle editor
@ReFreezed That would be great for placing stuff on a background image :) You mentioned in previous post about accessing module values before. "Instead of making anything in the exported module global, just say particleDatas[1] or particleDatas[2] etc. in main.lua to refer to the different part...
- Mon Feb 15, 2021 7:48 pm
- Forum: Libraries and Tools
- Topic: Hot Particles - particle editor
- Replies: 70
- Views: 151651
Re: Hot Particles - particle editor
@ReFreezed Thanks, that's helped a great deal. Is there a way to get control of an emmiter position ? For example moving the emmiter from x - x at runtime ? ( firing a patricle ) I can't find anything in the ReadMe or in the exported module parameters. I know how to x=x+speed*dt so it would be absol...
- Mon Feb 15, 2021 1:36 pm
- Forum: Libraries and Tools
- Topic: Hot Particles - particle editor
- Replies: 70
- Views: 151651
Re: Hot Particles - particle editor
@ReFreezed Thank you that's really amazing ! It's such a brilliant way of doing things :) I have removed the local in the ps code so as to expose the values in main.lua Is there a more elegant way to do this perhaps ? I'm thinking maybe an option on export to exclude the local option Also when more ...
- Sun Feb 14, 2021 11:18 pm
- Forum: Libraries and Tools
- Topic: Hot Particles - particle editor
- Replies: 70
- Views: 151651
Re: Hot Particles - particle editor
Hi ReFreezed, This is absolutely amazing fun to play with, thanks very much ! I have just started programming with love2d. Would it be possible to get a template or example on how to use the exported data in love2d main.lua file ? Basically how to use the particle in game after exporting. Many thank...