Search found 9 matches
- Tue Jul 16, 2013 5:18 pm
- Forum: Support and Development
- Topic: Linking DLL modules
- Replies: 5
- Views: 4952
Re: Linking DLL modules
Yes, official LÖVE 0.8.0 builds for Windows have Lua statically linked (for VC++ runtime library IO and distribution reasons) and they do not export the symbols. Yes, the clean solution is to rebuild LÖVE and linking with a dynamic Lua instead (in that case, you also want the dynamic VC++ runtime l...
- Tue Jul 16, 2013 10:10 am
- Forum: Support and Development
- Topic: Linking DLL modules
- Replies: 5
- Views: 4952
Re: Linking DLL modules
But linking statically with Lua from multiple modules is known to cause issues. As stated, if possible I want to link dynamically against the same Lua instance as LÖVE itself, which AFAICT on Windows is statically linked into the executable. If that's the case, I either need to link against the exec...
- Tue Jul 16, 2013 2:50 am
- Forum: Support and Development
- Topic: Linking DLL modules
- Replies: 5
- Views: 4952
Linking DLL modules
So I've been writing this module in C++ to use with LÖVE. I've gotten it working with the command-line Lua interpreter, but now I want to test it in LÖVE proper, and I don't know what to link it against. Using "love/lib/x86/.../lua51.lib" gives me a "lua51.dll not found" error at...
- Wed Jan 26, 2011 2:49 am
- Forum: General
- Topic: What Languages Do You Know?
- Replies: 45
- Views: 24838
Re: What Languages Do You Know?
Let's see here... I'll go with alphabetical order: assembly (Allegrex, ARM7, x86, Z80-DMG), BASIC (mainly QBASIC and Visual Basic), C/C++/C#, HTML, Java, Lua (of course!), Pascal (Turbo Pascal, Delphi), PHP, Python, XML. I've also learned a little D, Javascript, and perl, but not really enough to sa...
- Thu Jan 13, 2011 5:24 am
- Forum: General
- Topic: 4KB Explosions Contest
- Replies: 136
- Views: 49749
Re: 4KB Explosions Contest
I had a submission, but it was totally blown away by BlackBulletIV's. Must go back and work on it some more.
- Wed Jan 12, 2011 9:52 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1722756
Re: What's everyone working on? (tigsource inspired)
Among other things, a LOVEly modern rendition of the rather old-school game "NanoTank." (Old-old-OLD, as in this game was for Windows 3.1 , old-school.) So far it loads level data, loads and saves player data, and has some basic gameplay (left-click to set destination, right-click to manip...
- Tue Jan 11, 2011 10:56 pm
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1193886
Re: Avatars: OBEY!
Seconded! What composite mode did you use? I couldn't get the colors to look right, so I just twiddled with the original logo image.
- Thu Dec 30, 2010 2:03 am
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1193886
Re: Avatars: OBEY!
Thanks. I tried to do the 'e' as well, but I'm not that good with the GIMP.BlackBulletIV wrote:Ha ha ha, nice take on Ebay.
- Wed Dec 29, 2010 9:54 pm
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1193886
Re: Avatars: OBEY!
I was linked here by friends from luaplayer.org, and always wondered what was up with the avatars. Now I know.
Is this compliant? -->
Is this compliant? -->