Search found 841 matches
- Sat Mar 15, 2025 2:52 pm
- Forum: General
- Topic: What Do LOVE2D Developers Actually Want?
- Replies: 14
- Views: 2529
Re: What Do LOVE2D Developers Actually Want?
I'd give a beer to anyone that can make a light- weight text box that is documented.
- Sat Mar 08, 2025 3:16 am
- Forum: Support and Development
- Topic: animx crashes when loading .xml files (specifically ones from FNF)
- Replies: 1
- Views: 977
Re: animx crashes when loading .xml files (specifically ones from FNF)
It looks like something is wrong with your png or xml file. It's looking for a frame that doesn't exist or not described.
- Sun Mar 02, 2025 10:39 am
- Forum: Games and Creations
- Topic: Prototype: One Turn Empire - A Fast-Paced Roguelite 4X
- Replies: 5
- Views: 4143
Re: Prototype: One Turn Empire - A Fast-Paced Roguelite 4X
I just gave this a go and found it entertaining. Not entirely understanding it but will with practice. Cool that it works on my Android phone.
Is it love2d? Is it easy to make for browser?
Is it love2d? Is it easy to make for browser?
- Fri Feb 21, 2025 10:46 am
- Forum: Games and Creations
- Topic: Horse stabel manager
- Replies: 3
- Views: 16099
Re: Horse stabel manager
You can see the "phases" in the image above. PERFECT will move 5 cells (+ rng) and then 6 cells on the next turn (+ rng) and then 10 cells (+ rng) etc. Looking at those phases, PERFECT starts slow and then finishes fast. There is an important strategy to the phasing, especially if horses h...
- Fri Feb 21, 2025 6:23 am
- Forum: Games and Creations
- Topic: Horse stabel manager
- Replies: 3
- Views: 16099
Re: Horse stabel manager
The horse strength + rng affects how many cells the horse will move each turn. Horses of equal strength will in theory finish the same - subject to rng - however - the corners create bottle necks so the same strength could play out very differently. Breeding isn't yet implemented. I wasn't sure how ...
- Sat Feb 01, 2025 12:09 am
- Forum: Support and Development
- Topic: Black area while resizing window
- Replies: 17
- Views: 5411
Re: Black area while resizing window
I think Brot is a Linux man.
- Fri Jan 31, 2025 3:23 am
- Forum: Support and Development
- Topic: Very New To Game Development
- Replies: 4
- Views: 1846
Re: Very New To Game Development
https://sheepolution.com/learn/book/0
It probably assumes you have a Love2D coding environment (editor). Maybe not. I haven't read it in years.
It probably assumes you have a Love2D coding environment (editor). Maybe not. I haven't read it in years.
- Fri Jan 31, 2025 3:21 am
- Forum: Support and Development
- Topic: Struggle with the storing and executing of "between turn" things.
- Replies: 4
- Views: 1268
Re: Struggle with the storing and executing of "between turn" things.
I'm thinking I need a state-machine (which most games are) with a state that is "in between" turns. When the game is "in between" then the love.update() needs to do a few things: - ensure player input is ignored - have a queue of some sort that tracks the animations needed includ...
- Fri Jan 31, 2025 1:12 am
- Forum: Support and Development
- Topic: Struggle with the storing and executing of "between turn" things.
- Replies: 4
- Views: 1268
Struggle with the storing and executing of "between turn" things.
I have a turn based game. I can process inputs and movements and combat and outcomes and results and all that state-based stuff. Bread and butter stuff that happens in every game. I struggle to control the flow of "between" activities. Example, when moving from one hex to another, there is...
- Mon Jan 20, 2025 10:03 am
- Forum: Support and Development
- Topic: How you do localised languages?
- Replies: 12
- Views: 5378
Re: How you do localised languages?
Hmm. That library looks more than what I need - uncanny timing though. I could have a table with two indexes - one for language and one for the text. For example dialogue[1][1] = "Start" dialogue[2][1] = "시작" The first index is the language and the 2nd index is the string of text...