Thanks Nikki.
I downloaded the latest master branch and tried to run the sample love project. But I'm still getting some errors:
lua.h not found.
Did you run into that same error?
Search found 7 matches
- Fri Oct 01, 2021 7:07 pm
- Forum: Support and Development
- Topic: Xcode 13
- Replies: 3
- Views: 3988
- Wed Sep 29, 2021 2:16 pm
- Forum: Support and Development
- Topic: Xcode 13
- Replies: 3
- Views: 3988
Xcode 13
When I download the ios source code from the home page and try to build it on Xcode 13, this is the error I get: stdlib.h:143:10: No member named 'ldiv' in the global namespace; did you mean simply 'ldiv'? Is this error expected? Is anyone else encountering this issue/similar issues on Xcode 13? Not...
- Mon Sep 27, 2021 2:29 am
- Forum: Support and Development
- Topic: OpenGL Deprecated
- Replies: 4
- Views: 4566
Re: OpenGL Deprecated
Okay so I tried to download the ios source code to test it on XCode 13. When I try to build it for a simulator, this is the error I get:
stdlib.h:143:10: No member named 'ldiv' in the global namespace; did you mean simply 'ldiv'?
Is this error expected?
stdlib.h:143:10: No member named 'ldiv' in the global namespace; did you mean simply 'ldiv'?
Is this error expected?
- Sun Sep 26, 2021 8:50 pm
- Forum: Support and Development
- Topic: OpenGL Deprecated
- Replies: 4
- Views: 4566
Re: OpenGL Deprecated
I had another warning that recommended I do the following: - Update the minimum deployment target of project liblove to 12.0 - Enable the following recommended compiler warning: - Quoted Include in framework header. But I was able to make these updates and the OpenGL error still persists. Note: this...
- Sun Sep 26, 2021 8:36 pm
- Forum: Support and Development
- Topic: OpenGL Deprecated
- Replies: 4
- Views: 4566
OpenGL Deprecated
I'm trying to upload a newer version for my app to app store connect. But when I try to Archive my app, I'm blocked because of this warning: OpenGLES is deprecated. Consider migrating to Metal instead. I've seen some posts here say that Metal would be used in love v12. But I wanted to ask if there's...
- Fri Jan 22, 2021 5:09 am
- Forum: Support and Development
- Topic: Circular collisions with PNGs
- Replies: 4
- Views: 7376
Re: Circular collisions with PNGs
Thanks for helping out! The problem was that I didn't understand how the collision function was working (that's what I get for copying a function). I was assuming that it was catching collisions where the x and y axis are the top left (for images) but I should've been passing the central coordinates...
- Tue Jan 19, 2021 7:24 am
- Forum: Support and Development
- Topic: Circular collisions with PNGs
- Replies: 4
- Views: 7376
Circular collisions with PNGs
Hey all, I'm fairly new to game development and was trying out a few ideas. I'm trying to catch collisions between circular PNGs, but can't figure it out completely. I looked into using SVGs, and Tove looks like a decent library, but it isn't working for iOS. What options do I have in correctly catc...