Nvm, found example code looking in your history.
Search found 14 matches
- Wed Oct 30, 2024 6:46 am
- Forum: Libraries and Tools
- Topic: Hardware Accelerated Raycaster
- Replies: 12
- Views: 15285
Re: Hardware Accelerated Raycaster
Hey, I am working on a raycaster and found this topic.
I wonder how you use ffi for the framebuffer. Do you have some small example code?
Nvm, found example code looking in your history.
Nvm, found example code looking in your history.
- Fri Jan 27, 2023 6:02 am
- Forum: Support and Development
- Topic: Hump & transition image effects
- Replies: 14
- Views: 12830
Re: Hump & transition image effects
Am I right that these methods freeze the screen during the transition? Depending on whether the screen moves, that might be noticeable. I'm not sure I understand but no the display is not frozen, I think this impression (if I understand correctly) comes from the fact that the transition time is one...
- Thu Jan 26, 2023 6:31 am
- Forum: Support and Development
- Topic: Hump & transition image effects
- Replies: 14
- Views: 12830
Re: Hump & transition image effects
I know this is a very old topic, but I wanted to add something that people might find useful. For my own project I use hump as well and I wanted to have a crossfade animation between scenes (e.g. from menu to loading to game). Here's my approach using the SceneBase base class and Transition object....
- Thu Jan 26, 2023 6:31 am
- Forum: Support and Development
- Topic: Hump & transition image effects
- Replies: 14
- Views: 12830
Re: Hump & transition image effects
I know this is a very old topic, but I wanted to add something that people might find useful. For my own project I use hump as well and I wanted to have a crossfade animation between scenes (e.g. from menu to loading to game). Here's my approach using the SceneBase base class and Transition object....
- Mon Jan 23, 2023 10:57 am
- Forum: Support and Development
- Topic: Hump & transition image effects
- Replies: 14
- Views: 12830
Re: Hump & transition image effects
I know this is a very old topic, but I wanted to add something that people might find useful. For my own project I use hump as well and I wanted to have a crossfade animation between scenes (e.g. from menu to loading to game). Here's my approach using the SceneBase base class and Transition object. ...
Re: HTTPS
Thanks ReFreezed, that works. I also found a gist with the following code, which works fine: local https = require "https" do local code, body = https.request("https://example.com") assert(code == 200, body) end do local code, body, headers = https.request("http://example.co...
Re: HTTPS
Sorry for necro-ing an old topic, but I have a question regarding HTTPS stuff with this library that is part of LÖVE 12. I already build LÖVE 12 on my local machine and HTTPS get requests (the default) all work fine. How would I do a POST request using this library? Can I find documentation anywhere...
- Tue Feb 08, 2022 12:31 pm
- Forum: Libraries and Tools
- Topic: Composer - a simple layout engine
- Replies: 2
- Views: 5551
Re: Composer - a simple layout engine
Handling UI interactions is not the goal of the library. The library doesn’t provide any widgets (except some demo widgets that are not finished in example project). Handling UI interactions should be handled by the widget library of your choice, e.g. SUIT, GSpöt or whatever … The goal of Composer i...
- Sun Feb 06, 2022 3:27 pm
- Forum: Libraries and Tools
- Topic: Composer - a simple layout engine
- Replies: 2
- Views: 5551
Composer - a simple layout engine
For a game I am working on, I recently wanted to use some kind of layout engine. My requirements were that the layout engine would have a small code-base and be easy to use. I also wanted the layout engine to be flexible with regards to the widgets it could use. I might use custom widgets now, but i...
- Sun Aug 08, 2021 11:46 am
- Forum: Games and Creations
- Topic: Lethal Pongbat released
- Replies: 1
- Views: 5017
Lethal Pongbat released
Today I released the Lethal Pongbat game on Steam (Windows + macOS) and the Mac App Store (macOS). It's a clone of a classic Macintosh game called Mortal Pongbat. The clone isn't perfect yet (the crazy ball behaves a bit differently for example), but otherwise pretty similar. - Steam: https://store....