Search found 17 matches
- Thu Apr 26, 2012 5:51 pm
- Forum: Ports
- Topic: Love2D WebPlayer (WebGL)
- Replies: 203
- Views: 200681
Re: Love2D WebPlayer (WebGL)
Is the lua-parser written by you, or an external library? And is it able to parse native lua functions?
- Wed Apr 25, 2012 6:02 pm
- Forum: Ports
- Topic: Love2D WebPlayer (WebGL)
- Replies: 203
- Views: 200681
Re: Love2D WebPlayer (WebGL)
Greatest project in Löves whole history!!!
I only hope there's much room left for optimisations, since it wouldn't be very usable with this speed..
But nevertheless:: You rock !! This may make Löve work on Facebook, Iphone, Android, Windows Phone, in the future.
I only hope there's much room left for optimisations, since it wouldn't be very usable with this speed..
But nevertheless:: You rock !! This may make Löve work on Facebook, Iphone, Android, Windows Phone, in the future.
- Sat Mar 05, 2011 1:11 pm
- Forum: Libraries and Tools
- Topic: Erös Alpha Version 0.0.2.1
- Replies: 114
- Views: 68373
Re: L Builder Design View
Why do you call it eros?
- Tue Mar 01, 2011 5:51 pm
- Forum: Libraries and Tools
- Topic: Simple, lightweight, general purpose collision detection
- Replies: 101
- Views: 43465
Re: Simple, lightweight, general purpose collision detection
Isnt it significantly inefficient to treat rectangles as polygons?
- Tue Mar 01, 2011 3:56 pm
- Forum: Games and Creations
- Topic: Break out clone.
- Replies: 18
- Views: 11550
Re: Break out clone.
The problem about changing how the ball bounces is that the whole game design is made with this simple movement in mind. Changing the code will be a lot of work, dont know if I'm going to do that for this game. I allready had a lot of work making the code work in a way I could add another ball. I've...
- Mon Feb 28, 2011 9:16 pm
- Forum: Libraries and Tools
- Topic: Simple, lightweight, general purpose collision detection
- Replies: 101
- Views: 43465
Re: Simple, lightweight, general purpose collision detection
Yes, I'm going to use that because it will make my code more efficient, but still it doesn't make sense to me that moveTo works this way :/
- Mon Feb 28, 2011 9:07 pm
- Forum: Libraries and Tools
- Topic: Erös Alpha Version 0.0.2.1
- Replies: 114
- Views: 68373
Re: L Builder Design View
Doesn't matter xD It's not about one day. It's about if it will be there or not. I actually think this is a great idea. Because Love is a really easy tool to learn to programm games. You should make a installer, that installs Love, L Builder, together. Then, for L Builder itself, I would suggest foc...
- Sun Feb 27, 2011 6:38 pm
- Forum: Libraries and Tools
- Topic: Simple, lightweight, general purpose collision detection
- Replies: 101
- Views: 43465
Re: Simple, lightweight, general purpose collision detection
Nice Another question:
Why is it that if I make a rectangle:
box.x = 5
box.y = 6
box.box = HC.addRectangle(box.x,box.y,50,50)
And I want to move it 3 pixels to the right, I have to write this:
box.box:moveTo(box.x+25+3,box.y+25)
Why is it that if I make a rectangle:
box.x = 5
box.y = 6
box.box = HC.addRectangle(box.x,box.y,50,50)
And I want to move it 3 pixels to the right, I have to write this:
box.box:moveTo(box.x+25+3,box.y+25)
- Sun Feb 27, 2011 1:21 pm
- Forum: Libraries and Tools
- Topic: Simple, lightweight, general purpose collision detection
- Replies: 101
- Views: 43465
Re: Simple, lightweight, general purpose collision detection
I humbly want to request a feature for Hardon Collider.
There is a shape:move() and a shape:moveTo() function. The moveTo sets the position.
There is also a shape:rotate() function. But not a rotate function that sets the rotation. I would really like that.
There is a shape:move() and a shape:moveTo() function. The moveTo sets the position.
There is also a shape:rotate() function. But not a rotate function that sets the rotation. I would really like that.
- Sun Feb 27, 2011 12:08 pm
- Forum: Libraries and Tools
- Topic: Erös Alpha Version 0.0.2.1
- Replies: 114
- Views: 68373
Re: L Builder Design View
I dont think it matters much that it doesnt work on Linux/Mac. Most beginners will use Windows anyway. (I assume this tool is ment for beginners?? )